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Josh Straub
Josh Straub
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Why Used Games are More Accessible
Member
by
Josh Straub
on May 15, 2013 at 03:05 PM
256
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9
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One of the darker rumors surrounding Microsoft’s new hardware is that it won’t allow players to buy games used. While this is probably nothing more than speculation, it would be unfortunate to see Microsoft make this decision, because it would...
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Four Things the Next Xbox Can Do to Be More Accessible
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by
Josh Straub
on May 08, 2013 at 02:10 PM
1,108
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6
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The Microsoft press conference is about two weeks away now, and anticipation is building across most major game news outlets. Most sites have multiple articles talking about what the next Xbox will probably feature and what it should feature. But everyone...
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The Marks of an Accessible Arcade Fighter
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Josh Straub
on Apr 30, 2013 at 03:55 PM
721
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Recently, DAGERS gave Injustice: Gods Among Us the first barrier free rewarded to an arcade style fighter. In some ways the game is a landmark in the genre, because it perfectly illustrates a reasonable level of accessibility for a game genre that has...
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Why “Always On” Is Bad for Game Accessibility
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by
Josh Straub
on Apr 16, 2013 at 03:06 PM
976
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11
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In recent days there has been a lot of outcry over the rumor that the next Microsoft console will require an internet connection even to play single player games. There are notable voices on both sides of this issue, even though the broader gaming community...
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What I Do All Day
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by
Josh Straub
on Apr 16, 2013 at 01:30 PM
783
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4
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Although it may seem self serving, I've decided to dedicate this blog-post to a bit of shameless self advertising. On dagersystem.com , we have weekly game reviews that highlight the accessibility of the industry's new titles. In order to spread...
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Why I Prefer PS3 to Xbox 360, Wii U, and PC
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Josh Straub
on Apr 05, 2013 at 01:15 PM
1,552
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20
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Because of my work on DAGERS, I have every system in the current generation. And when I sat down and listed out the reasons why I prefer my 3DS over my PS Vita, it got me thinking about other gaming biases I have. The largest is that when I am rating...
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Disabled Video Game Character Hall of Fame
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by
Josh Straub
on Mar 29, 2013 at 11:15 AM
1,644
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11
1
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The DAGERS Hall of Fame is a running article that profiles prominent disabled characters in video games. Our goal is to create a complete database of these characters. In order to be inducted, characters must have an evident disability. Characters do...
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SimCity vs. Tomb Raider: Brutal Honesty
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Josh Straub
on Mar 15, 2013 at 10:45 AM
1,914
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11
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March has been a polarizing month in the world of games. On one end, you have a great game that has revitalized a series much loved by gamers and which lots of them will be able to play. On the other end, you have a game that, because of choices that...
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What Is a Forgiving Game?
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Josh Straub
on Mar 12, 2013 at 02:15 PM
1,030
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10
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When I review a game at DAGERS, I often talk about whether or not a game is forgiving. But what does this mean? What makes a game forgiving, and why, if a game is forgiving, is it more accessible? And how is it possible for a game to be both challenging...
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Four Things the Next Thief Must Get Right
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Josh Straub
on Mar 07, 2013 at 04:00 PM
1,151
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3
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This week, Game Informer Magazine released its monthly issue, the cover story of which is an exclusive on the reboot of one of the first real stealth franchises, Thief . However, there are some details highlighted in the existing coverage of the new Thief...
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Five Highly Accessible Franchises
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Josh Straub
on Mar 01, 2013 at 01:40 PM
765
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It’s nice to know that certain franchises are characterized by certain types of accessibility. Here are five of them that exemplify what it means to be both incredibly fun and accessible. Dragon Age Although this franchise only has two installments...
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The PlayStation 4 and the Future of Game Accessibility
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by
Josh Straub
on Feb 26, 2013 at 02:45 PM
786
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Well, here we are again, about to embark on a brand new console lifecycle. Sony announced last Wednesday that their new hardware would be the PlayStation 4, and then proceeded to wow gamers with technical specs and demos of what the system can do that...
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