The lights are on
Once upon a time, Ubisoft's historical fantasies were not dominated by hooded assassin's with a parkour obsession. In fact, assassin's had relatively little to do with the Prince of Persia titles that were once the crown jewel of Ubisoft's action titles, though parkour was very much in evidence. After the critically acclaimed Prince of Persia: The Sands of Time trilogy ended with the release of Prince of Persia: The Two Thrones in 2005, Ubisoft's popular platforming title went dark for two years, during which Ubisoft debuted the first installment in the Assassin's Creed saga. Around that time, it was announced a new Prince of Persia title was in development for the modern console generation, and not only was it going to get a tech upgrade, it was going to receive a drastic overhaul of the entire Prince of Persia experience. And so, gamers were given the 2008 'reboot', simply titled Prince of Persia. Offering a new Prince, a new art style, and numerous tweaks and additions to the core gameplay, and the game was almost unrecognizable when compared to its predecessors, for better or for worse.
In the entirety of the vast Star Wars fiction library, a relatively small portion is actually considered by Lucas to be part of the true, official Star Wars universe. It's not often that the mighty George Lucas deigns to ascribe canon to the Expanded Universe material that has been produced over the thirty-plus year history of Star Wars. Hence, the fact that George Lucas has stated that Star Wars: The Force Unleashed is to be considered official Star Wars canon is something to take notice of for a Star Wars nut like myself. Even more interesting, it's not even a movie, it's a video game. I was pretty excited to see where this was going to lead. Having finished it, replayed it, and gotten to know it pretty well, I feel I can safely say that while The Force Unleashed is an interesting experiment for the Star Wars franchise, it's not a particularly successful one in a myriad number of ways.