The lights are on
Of all the popular forms of media expression in the world today, perhaps the most godless form of all is gaming. Of course, most popular media declines to address spirituality, as to express an opinion on spirituality in any form is almost certain to draw debate and controversy and thus limit profit. Still, it is certainly not unusual for spirituality to be present in modern media. Every year, religious books, movies, and music will regularly make themselves noticed and consumed en masse. Games, however, are an entirely different story. While film may have its Facing the Giants or The Passion of the Christ, or literature its Christian fiction, or music its religious faction, the presence of religion or spirituality of any sort in gaming is uncommon at best and religion in any beneficial form even less so. In fact, I will even go so far as to say that the overall attitude of gaming could be interpreted as one of atheistic rejection of spirituality in its entirety. While that statement seems extreme, I believe there is some substantial evidence to back this seemingly outrageous proposition.
The choice often presented to gamers in modern gaming is the question of whether they will be good or evil. Will they let their nemesis live or will they mow them down in cold blood. Will they be polite, lawful citizens of their inhabited universe or will they set their world on fire by being cruel, chaotic rogues? Choices like these are meant to give players the freedom to develop a character unique to them, allowing for additional personal investment in a character. However, these choices are often limited by the dichotomous nature of meaningful choices in modern video games.
Numbers tend to lose their significance at times. Earning $50,000 a year is considered a low number. 200 people are killed in a fire and people barely blink an eye. Numbers have a tendency to distance themselves from what they represent. No matter how big a million may be in real life, in the page it may take up all of half an inch of space. It's easy to see a large number and compress the true value to the space of what it takes to write the number on a page. I realized this in relation to video games when I decided to look at some stats a few months ago.
"The Old Republic will fail! It has no chance of succeeding!", cries rival game-developer Bigpoint.
So What Are You Going To Do About It?
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