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Power Member - Level 10
The Project Diva series has been around in the states since 2013. The first game seen in North America was Project Diva f and I have been playing the series since PDf came out. I have always kind of enjoyed rhythm games. I think everyone got on the Guitar Hero bandwagon, but there were other gems that I enjoyed such as Elite Beat Agents and Amplitude. I had gone quite awhile without playing Guitar Hero and by the time Project Diva f came out it was the perfect game to fill my rhythm game void.
Doom manages to pull off two very important things. 1. It successfully goes back to its roots and revives the classic Doom formula and 2. It manages to to feel fresh in a genre that feels flooded with games both good and bad. This review will focus only on the single player campaign. Nothing against the multiplayer or snap map, but the single player is all I wanted from Doom.
Review Format: What I will be trying to do with reviews from here on is to rate the game based on how entertaining it was to me. How well it captures and keeps my attention is really the most important thing when it comes to video games, at least in my opinion. So, here we go.
Being that this is my first review, I will certainly admit up front that I intended to give this game a perfect score even before playing it. Biased? Absolutely. After my first play through, however, I am happy to report that I truly believe the game deserves those double digits! I will also be sticking to the GI Review format by providing thoughts on Concept, Graphics, Sound, Playability, Entertainment, and Replay. Now on to the review!