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Histskin : Invoke
the power of the Hist to recover health ten times faster for 60 seconds.
Resist Disease :
Your Argonian blood is 50% resistant to disease.
Water Breathing :
Your Argonian Lungs can breath underwater.
(It is also
rumored that argonians can swim faster than the other races)
Absorb 50% of magicka from hostile spells for 60 seconds.
Magic Resistance :
Breton blood grants a 25% resistance to magic.
Ancestor’s Wrath :
For 60 seconds, opponents that get too close take 8 points per second of fire
Resist Fire : Your
Dunmer blood gives you 50% resistance to fire.
Regenerate magicka faster for 60 seconds.
Highborn : High
Elves are born with 50 extra magicka.
Voice of the
Emperor : Calms nearby people for 60 seconds.
Imperial Luck :
Anywhere gold coins might be found, Imperials always seem to find a few more.
:Improved night vision for 60 seconds.
Claws : Khajiit
claws do 15 points of damage.
Battle Cry :
Target flees for 30 seconds.
Resist Frost :
Your Nord blood gives you 50% resistance to frost.
Berserker Rage :
You take half damage and do double damage for 60 seconds.
Adrenaline Rush :
Stamina regenerates 10x faster for 60 seconds.
Resist Poison :
Your Redguard blood gives you 50% resistance to poison.
Command Animal :
Make an animal an ally for 60 seconds.
Resist Disease and
Poison : Your Bosmer blood gives you 50% resistance to poison and disease.
Alteration - This
type of magic deals with altering the world around you. Spells include:
Candlelight, Oakflesh, and Transmute
Conjuration - This
type of magic deals with summoning creatures and creating weapons of pure
magic. Spells include: Conjure Familiar, Conjure Flame Atronarch, Bound Sword
Destruction - This
type of magic deals with channeling the elements of fire, ice, and lightning
into increasingly destructive properties. Spells include: Flames, Sparks, and
Enchanting - The
art of enchanting weapons/armors/items in order to provide both offensive and
defensive magic without the need for a magic proficiency.
Illusion - This
type of magic deals with creating illusions and manipulating the mind. Spells
Restoration - This
type of magic deals with healing you and your companions. Spells include:
Healing, Cure Disease, and Cure Poison.
Archery - This
skill determines your proficiency with the bow and arrow. If used with the
right poisons, this weapon can help give you the upper hand when it comes to
facing off against multiple opponents.
Block - This skill
determines how well you can use the shield to fend off against oncoming
Heavy Armor - This
skill determines how well you can function in combat while wearing Heavy Armor.
You can eventually unlock a perk that negates the armor's weight when you wear
One-Handed - This
skill determines how well you can use a One-Handed weapon, such as a sword or
Smithing - The art
of creating armors and jewelry with various materials. Masters of this craft
can forge different types of armors to sell and wear.
Two-Handed - This
skill determines how well you can use a Two-Handed weapon, like a greatsword.
Alchemy - The art
of creating potions and poisons from ingredients that can be found throughout
the world. The better your skill, the more effective the potions/poisons.
Light Armor - This
skill determines how well you can function in combat in Light Armors.
Lockpicking - The
ability to open locks without the need for a key. Masters of this skill need
not worry about breaking a lockpick while trying to open a locked item.
Pickpocket - The
ability to look through another characters inventory without getting caught.
Sneak - The
ability to move around a room filled with enemies without being seen or heard.
Useful for setting up traps and ambushes before going into battle.
Speech - The art
of the silver tongue, used for gaining better prices on both ends of a bargain
and for persuading the different citizens of Skyrim.
Argonian. They look cool and are cool. I like having mine a thief, mage, and a little warrior (Bow).
In Oblivion I used Argonians, because I couldn't get anything else to look right lol.
In Skyrim, I've found the Dark Elves to be my favorite. As for skills, I stick with sneak, one handed, and archery more then anything. with just those three, I can clear most dungeons without being seen...it's fun lol.
I dabble in Alchemy, but it's kinda of annoying to level, so I usually just end up buying my poisons.
I really like Dark Elf and as for skills I like to pickpocket, one handed and I also use Illusion for some fun.
To mean that
nothing ... Where they would say something, and he would finish it, like he
Khajiit - Thief/Warrior (Heavy Armor, One-Handed, and Archery.)
i personally took the Nyteblade route( stealthy mage) i chose the argonian because they are perfectly balanced in magic and sneak. as for the stone i chose the theif. now look at me i have every thing to level 100 that can help me be the assassin that i want to be!
I'm a BIG fan of the Wood Elf (Bosmer) and Dark Elf (Dunmer).
THE WOOD ELF:
I enjoy to have a sneaky, quick archer on my side of the field who can kick some major a** with its magic enhanced bows.
THE DARK ELF:
Its fun to be able to steal everybody's crap, summon atronachs and then light the city on fire all in one night. My dark elf is always my favored race and is made into a serious thieving spellsword who does not leave without a fight.
FAVORED TRAITS (Wood Elf):
Sneak, Lockpicking, Light Armor, Archery and Restoration (just to heal yourself a little bit in a tight situation)
FAVORED TRAITS (Dark Elf):
Sneak, Lockpicking, Light Armor, Alchemy, One Handed, Restoration and Destruction
FAVORED GUILDS (Wood Elf):
Favored Guilds (Dark Elf):
*These are all my opinions and may not be true in everybody's case.
*I have played with my Dark Elf character MUCH more than I have with my Wood Elf (110 hours vs. 30 hours), thus am much more accustomed to playing with the Dark Elf race.
*I also enjoy the Brentons, but in Skyrim the Dunmer and Bosmer have a special place in my heart.
Hope this helped!
1. Race: Wood Elf
2. Sign: Archer/Thief
1st choice: Dunmer... Morrowind is close to my heart and they suit my style. Resist fire, good at stealth magik and combat.
2nd choice Argonian: Water-beating and good at stealth, combat and magic.... very versatile... and love the way they speak too :)
Altmer stealth Mage(destruction/conjuration) Light armor - archer - axes
Magic: Conjuration, Healing
Combat:One handed, Bows
Mostly an alchemist, with some skill as smithy and high lock picking/ sneak skills.