The lights are on
BioWare knows how to tell a good story, and Dragon Age is no exception. With six different origin stories, a stack of side quests to complete, and a variety of player decisions that effect the kingdom of Ferelden, it's unlikely any two players shared the s
I think it is a great game. The only thing that it loses of the DA:O shine is the lack of origin stories, which I thought were a great plot device. I particularly liked how the origin story determined how characters throughout the game world interacted with you. DAII loses that.
I have heard people complain about the fact that there doesn't really seem to be much direction in the game, no main antagonist you are aiming for the whole time. Normally, I would agree, but in the case of this game it works. The story is about how Hawke became the Hero of Kirkwall, not about stopping some great menace.
Sure, stopping the Archdemon in the first game made your Warden a hero, but for a normal person to be recognized as a hero would require years of service to the city. I think this game really gets that across.
If you bred HK-47, Shale, Chai Ka and Wrex, the gaming world would explode from sheer badassery.
I think that all these people hating on DA2s story need to take a closer look at the game. It really was all about the personal story of Hawke, raising up from nothing to everything. While some see no clear enemy, I see the first 5 mins of life in Kirkwall, and the terrible life that mages have here. It was an example of foreshadowing, and everything else was just leading to that moment.
On top of all that, the events here affected the world far more than anything we ever did in DA:O. Sure you killed an Archdemon, but it never even left the area. It was self contained, and had no over arching effect on Thedas as a whole. When you see the ending of DA2, the entire Chantry is in ruins, mages are revolting across the land, and tension with the Qunari are at an all time high. The world is morphing around us more than any other Bioware game to date. I think that is where this game succeeds the most.
I have to say that DA2 was disappointing to me in some ways but overall it was a great game. I liked the the faster paced combat and thought that it had a much more visceral feel to it than the KotOR style combat in Origins. The addition of Mass Effect style dialoge trees was great and the skill trees were also a welcome improvement on Origins. The story was OK but it could have been better. It didn't inspire the same feeling of desparation that first game had where the Horde was a threat to your entire civilization.
My main problem with the game, and I'm sure I'm not the first one to mention this, was that they recycled the same 8 environments over and over again with no changes other than what doors were open depending on the quest. After about halfway through the game it gets really repetetive and the overall experience suffers from the absence of new areas to explore which is one of the reasons I love RPGs so much in the first place. The last complaint I have is the fact that you can change your party's gear. Some of you may like not having to keep up with what your party is wearing but I think it takes away from the game. This a core element of any RPG and I hope they bring it back in the third installment.
Overall, a good game but I know Bioware could have put more effort into it. Hopefully they will take the best of both games and combine them together for the 3rd title to make it trully EPIC. I just wonder where the story will go from here.
ALL YOUR LOOT ARE BELONG TO ME.