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You like role-playing. You like equipping your heroes with the hottest gear. Maybe you even like the grind. But one thing everyone loves is saving the world. Come on in and meet some fellow adventurers.
Now this game probably won't be published, unless we really urge Bioware or someone to create this game. But it's going to be an RPG as you can tell, since I posted this here. I only have a basic idea as to where I want this to go. Huge open world, tons of extra things to do, an amazing story with great intensity(I'm sure there's amazing writers on this website), and a breathtaking environment(in case we have some artists, you can draw it out the way we describe.)
It can be similar to Borderlands, or more medieval, like The Elder Scrolls. Whatever it is, this is the GameInformer community. We are invincible. We can do anything except nothing(am I right?). I just want to discuss the terms in this paragraph:
Next, I want to discuss the format. This should be very, very explanatory. The first part of the entire thing should be the main story. In detail, it will be very, VERY descriptive of what's going on around our main character, and everything the characters are saying. If we do manage some artwork, we will put it in to show readers what to think about. After we finish with the whole story, we will move onto the extra story. This will include any quests our hero will encounter. Let's say he/she receives a request to kill some people. We will say after what it happened, and what goes on.
A more detailed explanation on Musts
This means tons of language we've all said before. Here are exceptions -
CrapHarritard(said in one of my blogs, it's a word I made up, but let's avoid saying this)
That's it. Any other language is banned from this project.
2. Must contain a story that is deep, intriguing, and long.
It's pretty self-explanatory. But some examples.
A story that is deep:
DarksidersBorderlandsThe Elder ScrollsA story that is intriguing is the same thing as deep, ignore that.
A story that is long:
On one of the news feeds, I forgot who, but it was released that the new Legend of Zelda game will have 700+ hours of gameplay. Crazy, right? We're not aiming that high. Maybe 300+ hours, but that's it. Even if we go less, it's fine.
3. Must contain an open environment, in which the main character roams through.
This can even be something like the world in a newer Spider-man game. It's no big deal if it's not extremely open, even though a game set on a specific path limits our creativity.
4. Must be in the format explained below. Above.
Ignore that now, we already went over that.
5. Must contain a minimum of 3 people working on the project.
As said, it's a minimum of 3. There will be 2 other people I have hand-picked to sell their souls to the project.
Now let's review the Extras.
1. For musicians; Create a musical soundtrack that accompanies the game.
If you do create a soundtrack, there are 2 ways of doing it.
Music created by you.
You create your own soundtrack, and YOU NEED TO SEND ME A CONTACT WITH THE PODCAST OF THE SOUNDTRACK.
Music created by someone else.
You can choose to take music created by a band, or someone else that you know. This is an RPG, there's no music limits! Just please, don't choose the following genres:
Acceptables(not in the dictionary, made the word myself...I think) include:
I highly suggest against Classical, but it works out fine.
Also, the music will be at the very end of the post.
2. For artists; Create pictorials(enhanced meaning of pictures) that accompany the game.
Again, there are multiple ways to for you to do this.
You can take pictures yourself to explain a visual of the environment.
Hand drawn artwork
Draw stuff yourself. Paint if you want. Just make sure it's in color.
Go ahead and make stuff on Paint.net, this is accepted.FYI, Paint.net is an example.
I won't go over the extra story, since we already did.
If you decide to help, just say so in the comments section below. I will add you as a friend, and when we're all accommodated, I'll start a conversation between all participants. This way, we can contribute at our own pace.
S I G N - U P D E A D L I N E I S
N O V E M B E R 1 s t 2 0 1 1!
M A K E S U R E T O S I G N U P
A S A P I F Y O U A R E
I N T E R E S T E D!
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I'd be happy to help, but I'm simultaneously working on a text game so my creative abilities would be strained. My abilities mainly focus on writing, I wouldn't be much help elsewhere unless you were programming this in Visual Basic, but I really doubt that's the language that you want to use. First I would advise that you join the GIO Bronies group and re-post this there, that's what I did for my text game and I got tons of responses just because of the sheer volume of activity in that group. As far as the story goes, I've had this idea of a a fictional roman-era world where a slave starts a revolt with the assistance of a sympathetic noble, but must gain more support by helping, threatening and/or killing off other nobles. Side quests could involve helping the people in order to gain more support and make success more likely.
Oh yeah, my focus would be on writing as well, mainly plot, but I could help in other areas as needed.
I have some ideas in mind for a modern/medieval RPG that might be good, but no time to say them right now. Can I wait until tomorrow?
I could do some writing. I can also do some character sketches. I'm also good at voice acting should it ever get that far. I will have to say that your gameplay time seems a little off. ES: Oblivion was about 175 hours and the reports of Skyrim say they're SHOOTING for 300. No Zelda game has come close to either of those. Most traditional RPGs like the early final fantasy games go about 30-50 hours. Also, something should be said about the gameplay. You could have the greatest story ever, but bad gameplay will kill it. Also, an open world game isn't more creative than a linear one, in fact, it can be limiting.
Now, all that aside, I do have some ideas. I would love to see more RPG's away from the traditional fantasy/ sci-fi genre. Also, you said RPG, but what kind? All your references are shooter-style rpgs, which is a fairly saturated market. Have you considered a a JRPG style or even an action rpg like zelda?
Honestly, I'm not trying to be mean here, but these are important questions. A game isn't great simply because it's open world alone, you have to ask yourself what sets it apart from other open world games. And a small heads up, intriguing and deep are two different things. Intriguing means that you take an interest in the characters and their interactions with one another, deep means it has a message that goes beyond the game and speaks to universal truths. Vagrant Story is intriguing Person 4 is deep, does that clarify? Not to say that a story can't be both.
I do have plenty of ideas though, and would be more than happy to share should we get this project going.
id be interested in penning the story and other aspects to verrying degrees. I have a lot of ideas for different quest related elements as well.
Alright guys, thanks to plenty of participation, we can continue to the next step! I'm going to add all of you to my friends list, and we can start the conversation.
"I could do some writing. I can also do some character sketches. I'm also good at voice acting should it ever get that far."
Character sketches would be great, and if it does get as far as becoming a quote 'B-game', then your voice acting would be great. I would need to find some graphic designers, but we are definitely capable of this.
So apparently, starting a conversation with multiple people is impossible. I'm working on alternatives.
I'm a bit late, but I could probably do anything. Voice acting, writing, I could even try to get the game actually realized.
So, do you want me to post my idea here, or in a convo? Either way I'm fine, just making sure.
You should probably just post it here. Easier on everyone.
@wayoverdue you could start a new forum with a request that only people involved join, or try to start a new group with an obscure name that no one would intentionally look for and we could work on stuff there.
Okay, since we're now posting the ideas here, this is the one that's been brewing in my head for a while.
It's a bit of a hybrid sim/rpg. Your character come into possession of a mystical table top game (like D&D) that actually teleports you into the fantasy realm of the game.
Now after you complete a section you return back to the "real" world. By day of course, you have to work and spend time with friends. You can spend the money you earn from working at the local game shop on expansion sets that open up new quests and areas in the "game" world. Also, if you build up a strong enough relationship with one of your friends, you can choose to invite them to a game session and they become a member of your party.
One cool idea for a multiplayer component could be to let you friends play as you party members when you go online, but more on that thought later.
Now, where does the story come in you may ask. Well I don't want to give away too many of the twists in case this does go somewhere, but suffice to say that eventually you notice that choices in the "game" world begin to have effect on the "real" world.
Now, about that multiplayer. My thought is to actually have a separate multiplayer experience away from the main game. Your character here is completely of your own making and you are joined on quest by online friends or perhaps through some sort of level based matching system. The quest you play are modified dungeons from the single player game. The catch is that you can only unlock these levels in multi it you have cleared them in the single player game. There may also be some area unique to the multiplayer, but there can also be a virtual game shop where you can purchase DLC of new realms and quests. Again, I can delve deeper into ideas on this if need be.
Now as far as actual game play goes, I would personally prefer a third-person action rpg type of engine. Again, that's just personal preference, but I think it would work well for both worlds in the game.
Now here's a little touch, but I do even have a name for the game which would be the same name for the game you play within it. Dark Knights Daemon
We probably should have cleared this up earlier, but after reading Joek86's comment I think we should figure out what the technological limitations of the game would be. His idea is intriguing but whether or not we even have multiplayer capability is kind of up in the air. And even if we have state of the art technology, what we can do with the story is limited by how much time the programmers are willing to spend coding different possibilities. So what are our limitations here?