The lights are on
Hyrule-heads unite! Green tights welcome. The Legend of Zelda is one of gaming's most famous franchises, and the power of the Triforce is collected here.
Arriving on the 3DS this November, A Link Between Worlds serves as a sequel to A Link to the Past.
Colin McIssac from Zelda Informer states: "Much like A Link to the Past, I began my journey right outside of Link's house in the overworld of Hyrule Field. The demo starts players off with a sword and shield, a bow and arrow, the giant hammer, and of course Link's new magical ability to become a drawing and traverse the side of cliffs and walls.
The first thing to notice is the presence of some sort of stamina or magic meter in the bottom-left corner of the top screen. Unlike previous games in the series, this meter not only depletes when using traditional "magic" items and abilities, but also when performing other feats, such as using the bow and arrow. This meter depletes slowly and fills very quickly, so its presence as a stamina meter is generally negligible as far as the demo is concerned.
As a magic meter, however, things get a little trickier. The only chance to use magic abilities in the demo of A Link Between Worlds is when Link transforms from man to masterpiece, but as you do, the magic meter quickly whittles away. Because of this, players must limit their time as a drawing by making quick decisions and taking direct routes. It's a shame the stamina bar doesn't do more to actually shape gameplay as magic meters did in earlier titles, but on the bright side, at least you no longer have to worry about running out of arrows.
The second immediately apparent change was the speed at which Link walks. Because the demo is limited to ten minutes, Nintendo may have made Link a fleetfooted little blur so that testers could accomplish more in the given time, but I sincerely hope Link's newfound speed makes its way over to the final product.
After spending a minute or two in the overworld, zipping around and finding very poorly hidden treasures, I set foot in the demo's dungeon, the vertical tower used to emphasize the game's 3D prowess which was shown off just a few weeks ago.
One of the most surprising things about playing A Link Between Worlds was noticing just how similar the game is to the original A Link to the Past. Beyond the new art ability and Link's speed, A Link Between Worlds feels just as any top-down Zelda experience should, and the familiar mechanics make the title easy to understand for any Zelda veteran."
My opinion? No doubt Nintendo's gonna try the best they can to make it original and challenging, yet fun. Even though in my opinion, it's far from original right now. The only mechanics that I see that differ from the regular items are the Giant Hammer and the ability to draw yourself to the wall ( which is pretty awesome). Also, the demo of the game looks a little too easy. Hopefully Nintendo will make it more challenging as the game progresses. Anyway, I'm hoping for the best, which is what Nintendo usually gives us. I have no doubt in my mind that come this November, I will enjoy yet another Zelda game.
Well played Nintendo...here's my money. Don't look at me with that smug face. You knew I wouldn't be able to resist.
I bet Nintendo will make it more challenging. They wouldn't want people to get frustrated with how to solve a certain puzzle just on the demo. That might turn newcomers off to the whole experience!
In my opinion, if it's like A Link To The Past like this guy says, then I'll be more than satisfied. A Link To The Past was one of my favorite games of all time and I am very excited to see it's spiritual sequel come to us on the 3DS. The top down perspective with 3D environments will really lend itself well to the 3DS I believe.