hot fixes updates

August 19th

Balance Updates: (360/PC/PS3)
* Pulse Cannon, Pulse Round
** -10% Damage on Minimum Charge
** -3% Damage on Maximum Charge
** -17% Area Radius on Maximum Charge (PC Only)
* Pulse Cannon, Burst Mod
** -10% Damage on Minimum Charge
** -8% Damage on Maximum Charge
* Pulse Cannon, EMP Round
** -10% Damage on Minimum Charge
** -3% Damage on Maximum Charge
** -17% Area Radius on Maximum Charge (PC Only)
* Pulse Cannon, Riot Mod
** -15% Damage on Minimum Charge
** -11% Damage on Maximum Charge
** -17% Area Radius on Maximum Charge (PC Only)


June 21st

Balance Updates: (360/PC)
*Pulse Rifle refire time increased from 1.3s to 1.4s
*Pulse Rifle charge time increased from 2.1s to 2.5s
*Pulse Rifle Full Charge Area of Effect (AOE) reduced by 25%

June 6th

Balance Updates: (360/PC)
* Airstrike timer increased from 150s to 180s
* Convoy prep time reduced from 45s to 35s
* Outpost health increased by 5%
* Recover Base timer increased from 100s- to 110s, and pickup bonus time total increased from 60s to 70s
* Tank armor increased by 10%

May 20th

Pulse Cannon Tweaks: (360/PC)
* Reduced the full-charge damage of the Pulse Cannon (all variants) by 10%
* Reduced the total full-charge time of the Pulse Cannon (all variants) by a corresponding 10%

Swarm Achievements: (360/PC)
* Fixed a problem with clients who had entered a Swarm online match before the match started not receiving Stars or Achievements upon success

May 11th

Balance Updates: (360/PC)
* Reduced Airstrike Disarm timer from 20s to 18s
* Increased Convoy health from 16000 to 17000 (6%)
* Increased Outpost health from 45000 to 47000 (4%)
* Increased Recover base timer from 90s to 100s
* Decreased Recover pick up cast time from 6s to 5s
* Incendiary MG damage from 55 to 53 (3.5%)
* Increased EMP MG damage from 55 to 57 (3.5%)

Autobalance Updates: (360)
*Increased the chances of placing friends together and keeping friends together after autobalancing.

May 9th

Server Browser (PC):
* Increased the likelihood that players receive more consistent search results and find same-region servers

May 4th

Quick Match:
*Increased the likelihood that players will end up in populated servers


April 28th

Stats:
* Updated Ranked requirements for Swarm so now only 2 players are required for a ranked match instead of 4.
* Reduced the XP reward for the Intelligence Network Badge from 20 to 15
* Reduced the Combat Score for the Beacon Blocker Feat from 7 to 6

Matchmaking:
* Decreased the likelihood of autobalance separating friends onto different teams.
* Changed Custom Match to always display Server on Demand servers as an option if available. __________________