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Section8:Prejudice announcements.

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  • hot fixes updates

    August 19th

    Balance Updates: (360/PC/PS3)
    * Pulse Cannon, Pulse Round
    ** -10% Damage on Minimum Charge
    ** -3% Damage on Maximum Charge
    ** -17% Area Radius on Maximum Charge (PC Only)
    * Pulse Cannon, Burst Mod
    ** -10% Damage on Minimum Charge
    ** -8% Damage on Maximum Charge
    * Pulse Cannon, EMP Round
    ** -10% Damage on Minimum Charge
    ** -3% Damage on Maximum Charge
    ** -17% Area Radius on Maximum Charge (PC Only)
    * Pulse Cannon, Riot Mod
    ** -15% Damage on Minimum Charge
    ** -11% Damage on Maximum Charge
    ** -17% Area Radius on Maximum Charge (PC Only)


    June 21st

    Balance Updates: (360/PC)
    *Pulse Rifle refire time increased from 1.3s to 1.4s
    *Pulse Rifle charge time increased from 2.1s to 2.5s
    *Pulse Rifle Full Charge Area of Effect (AOE) reduced by 25%

    June 6th

    Balance Updates: (360/PC)
    * Airstrike timer increased from 150s to 180s
    * Convoy prep time reduced from 45s to 35s
    * Outpost health increased by 5%
    * Recover Base timer increased from 100s- to 110s, and pickup bonus time total increased from 60s to 70s
    * Tank armor increased by 10%

    May 20th

    Pulse Cannon Tweaks: (360/PC)
    * Reduced the full-charge damage of the Pulse Cannon (all variants) by 10%
    * Reduced the total full-charge time of the Pulse Cannon (all variants) by a corresponding 10%

    Swarm Achievements: (360/PC)
    * Fixed a problem with clients who had entered a Swarm online match before the match started not receiving Stars or Achievements upon success

    May 11th

    Balance Updates: (360/PC)
    * Reduced Airstrike Disarm timer from 20s to 18s
    * Increased Convoy health from 16000 to 17000 (6%)
    * Increased Outpost health from 45000 to 47000 (4%)
    * Increased Recover base timer from 90s to 100s
    * Decreased Recover pick up cast time from 6s to 5s
    * Incendiary MG damage from 55 to 53 (3.5%)
    * Increased EMP MG damage from 55 to 57 (3.5%)

    Autobalance Updates: (360)
    *Increased the chances of placing friends together and keeping friends together after autobalancing.

    May 9th

    Server Browser (PC):
    * Increased the likelihood that players receive more consistent search results and find same-region servers

    May 4th

    Quick Match:
    *Increased the likelihood that players will end up in populated servers


    April 28th

    Stats:
    * Updated Ranked requirements for Swarm so now only 2 players are required for a ranked match instead of 4.
    * Reduced the XP reward for the Intelligence Network Badge from 20 to 15
    * Reduced the Combat Score for the Beacon Blocker Feat from 7 to 6

    Matchmaking:
    * Decreased the likelihood of autobalance separating friends onto different teams.
    * Changed Custom Match to always display Server on Demand servers as an option if available. __________________

     

     

    thank goodness for those hostess twinkies

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