The lights are on
Looking for a survival Horror group? I was as well. Looking to reminisce about such classics as Eternal darkness, Resident Evil and Silent Hill? Why am I asking so many questions? Well then this is the group for you my friend!
When RE6 actually see's the light of day, I'm hoping that the series incorporates the atmosphere of the older titles with the groundbreaking gameplay of 4. This goes without saying but I'll say it anyhow.
Any new RE title from here on out needs to have the ability to walk while you're shooting. This mechanic was fine back in the day and it actually is still fine to me. Seeing as I still regularly play through the older titles on a monthly basis lol.
I just think that in the time of games like Gears of War(your welcome for the third person over the shoulder) and Dead Space, Resident Evil needs that slight tweak to the gameplay to stay relevant.
I'm also in that group that doesn't mind the "can't run and shoot" aspect of RE. It's done for a reason to ratchet up the tension. And like you, I play the hell out of those games and do a RE marathon for Halloween so I'm used to those mechanics. That said a little change would be fine. I think the run and gun ability will be in Raccoon City so maybe this will be a testing ground for RE fans. It was the only aspect of RE5 I thought should have been tweaked. There were so many close quarter situations it would have been nice to have ran and shot. But I still love that game.
@Aaron:I still maintain that you shouldn't be able to move and shoot at the same time. We're talking about atmosphere and I believe that not be able to move is the biggest contributor to the atmosphere. It adds suspense, forcing the player to make a choice between taking a chance and fighting or playing it safe and backing off a bit.
I remember us talking about this a couple of weeks ago, I think we agreed that the best way to do it would be to add a controller option that allows both styles. Whilst we're on the subject of bringing back stuff from RE4, they need to bring the inventory system back, because the one in 5 was horrible.
I completely agree about adding it as an option. I remember us coming to that conclusion.:) And yes, they need to bring back the attache case from RE4.
And while they're at it they need to bring back the merchant!
This flash animation perfectly sums up my feelings about the merchant during my professional playthrough. The ending in particular.
Ha!!! That was f-ing hilarious man.:)
"Don't worry, they never let you kill important characters"
I always kill at least one of them. Especially since they're scattered about.
What? How could you Aaron? You'll lose karma points!
I'll reiterate what I've said on previous forums: While Resident Evil 4 is a classic game by all means and I will follow it and play it until Gordon Freeman stops using a crowbar to kick alien- butt, the game it self really wasn't too scary.
I mean sure, there was a few tense moments with that crazy monster in cages, or being chased by the Verdugo, but not like the old Resident Evils. I have no problem with the no walk to shoot mechanic, I think it would create the game even more of a zombie killing action game rather than a survival horror.
Most modern games that are called "survival horror" are not actually survival horror games, they are action-horror and rely mainly on jump scares.
Yeah, like FEAR and Dead Space... true survival horror games don't let you have very many weapons.
Like I said. I'm hoping for a mix of the old and the new when RE6 finally releases.
Hell, I wouldn't mind what they originally intended RE4 to be.
That... Actually looks really awesome, even if it relies on jump scares quite a bit. The lighting is really good, sound design is pretty great...
What in the name of Moon Bloodgood is going on here! I deleted it cause I couldn't click on it and here it sits!*shrugs*
It did rely on jump scares, But that's how all the old RE's were. It's one of the reasons Mikami scrapped it and made what we know today as 4.
And the lighting IS phenomenal isn't it.:)
I swear... too many so-called "survival horror" games forget to make the kind of contrast shown in there. Some pull it off with aplomb, but the others are like the weird guy who always sits in the corner and says "I'm different!" whilst texting his father on the phone who has long since been dead! Yeah, I didn't know where I was going with that one either.
i think this was called resident evil 3.5