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Survival Horror

Looking for a survival Horror group? I was as well. Looking to reminisce about such classics as Eternal darkness, Resident Evil and Silent Hill? Why am I asking so many questions? Well then this is the group for you my friend!

Action Horror: Where Do You Think It Fits In?

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  • Every horror game fan you'll ask will give you a different answer. Some think that action horror is should be the gold standard for horror games, while others think that survival horror is the one and only. What do you guys think?

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  • I think they can and have been interlaced to some degrees of success. Part of what makes a good horror game (and book and film) is the sense of isolation and sheer hopelessness of the situation. There's nothing scary if you feel no real fear of not surviving the situation. It just has to be a good balance. RE4 had that balance. And I think with RE5 the scale was tipped toward action a tad too much which I think was as light bit of pandering to the Gears of War sect. Silent Hill 2 whilst a bit too much on the slow side for some did have some frighting outbursts of action like when Pyramid Head chases you and Maria down a too narrow alley trying to kabob the both of you with that gods d@mned javelin of doom. That part was a sheer GET THE F*** OF DODGE moment. And then the big factor is if the action/lack there of is conducive to the story itself. And with that I'm going right out the door...

  • Yeah, but more recently the scale has not been tipped, but smashed in with half a skull and a metric f*ckton of gore towards the action side. While agree that in the past games have been able to find a balance, I think they've lost their way a little bit. Either that or they've stopped trying to find a balance.

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  • I came here to respond, and Deck took the words right out of mouth lol. Either way, it's all about finding a balance. From everything I've read in the reviews, REvelations seems to get this very thing almost perfectly.

    Hence my excitement lol.

  • *Sigh* These are the things that make me want a 3DS.

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  • Grrr...to the 3DS. Oh well, here's hoping to ports of it to XBLA or PSN in the future (yeah right). Guess I'll just have to live vicariously through A man on Revelations.

    And to respond to brother El Minty: it does seem that the survival element has slowly been stripped away from the Horror genre in gaming. Which is also why I have trepidations toward Raccoon city and it's shooter elements. I'm still going to get it but...well, you get the gist.

  • It's basically just part of the "Co-op Zombies" genre at this point. It's a good thing companies like Frictional are still around, otherwise psychological horror might be completely dead.

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  • hmm...

    You do know that Castlevania which came out back on the NES in the late 80's/ early 90's is consider by fans to be an action/horror title?  So i think that we truly have room for both since they both have truly been around for a long time now.

    here's the link to AVGN reviewing the game it's pretty informative and fun to watch

  • I think that action horror has been implemented well, such as resident evil 4, just as survival horror has with earlier silent hills and others. i believe, however, that action horror should have its own distinctive genre, separate from survival horror. i know there is a certain degree of blending that occurs, but i think there should be a distinction made. i am always disappointed when i hear about a new "survival horror" game in the works, then i turns out to be an action horror, or vice versa.

  • TheGrayGhost:

    hmm...

    You do know that Castlevania which came out back on the NES in the late 80's/ early 90's is consider by fans to be an action/horror title?  So i think that we truly have room for both since they both have truly been around for a long time now.

    here's the link to AVGN reviewing the game it's pretty informative and fun to watch

    Huh. I didn't know that it was considered action horror. I mean, sure, there's the ever present threat of death. But I never really thought of it that way.

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  • In my opinion, I agree with just about everyone else. A good horror game needs a good balance of the two. Dead Space is a good example. You are constantly low on ammo (try playing it on the hardest setting, good god), but yet necromorphs are constantly getting thrown at you. The first Dead Space scared the crap out of me several times. The second one didn't as much, but I appreciate Visceral giving Isaac a personality and sticking to a survival horror formula.

  • Now see, I think just about the opposite regarding Dead Space. It isn't a survival horror game. It's an action horror game, through and through.

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  • I love very much Dead Space. But I'm going to side with my man El Minty on that somewhat that it's far more action than survival. I think DS2 was more balanced toward the survival elements. 2 had more of the Silent Hill element sprinkled into it.

  • @Minty

    You have tried the hardest difficulty setting, right? Because if you haven't, I suggest you try it. It's pretty difficult, to say the least. I can see how it could tip more towards action, but at the same time, ammo is scarce, I often died from just a couple of hits and I often found myself out of med packs that I thought I filled up to the max not too long ago. These are the things I usually associate with survival. I think the amount of enemies thrown at you at once is more than just action, I think it tests your ability to find unique ways of killing enemies without conventional means to conserve your limited supplies. That's just my opinion though.

  • @deck

    A lot of people said that they preferred the original Dead Space, but I liked the 2nd one much better. The "step 4" scene was actually a pretty emotional scene to me. Dead Space is one of my favorite franchises. And like I said before, I understand that it is probably considered more action than survival, but I think the elements are all still there, which is why I like the games.

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