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Not seeing the big picture in Resident Evil 6

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  • Why is it that I feel as if people are missing the "big picture" when it comes to these Resident Evil 6 demos? I've seen complaints on everything from the chairs in the dining hall to a "generic" feel. Having played both demos multiple times, I can see where people are coming from in some cases but I feel like they are not seeing everything those small demos have to offer.

    First and foremost is  options, There are so many ways to approach situations that it's slightly mind racking to find them all. Some of which are subtle and some are major. For example, In the public demo's version of Leon's campaign, when you reach the field which leads to the room where the alarm goes off, there is a zombie boxed in by some tables.

    The number of ways you can kill this zombie is impressive to say the least. You can shoot it without ever jumping over the tables, or you can jump over the tables, or slide underneath them and kill it with melee. Those are two simple actions that can be used together to create a number of ways to kill that zombie. You can shoot it and finish it off with different melee attacks, such as smashing it's head on the table, smashing it on the wall, taking a bottle off the table, smashing it over it's head and then stab the remains into the zombies skull, you can slide under the table and quick shot it with Helena's shotgun, you could quick shot it with a pistol, slide under the table and then do the back execution.

    It's a simple system that gets pretty deep if you put some thought into it. I'm sure you guys are like "Of course you can do all that, that's nothing special." It is though, it gives you options, which is what not to many 3rd person fps's give. Another example of choices is in Jake's campaign, right after you find the shotgun in the locker. Whoever falls has a choice, they can drop right down and assist their partner side by side and unlock the door once the enemies have been dispatched, or they can continue on to unlock the door first, and flank the enemies. Sure, it may seem like a little thing, but it's choices, and the game is full of them.

    I don't understand how the game can be called generic, for me, it's only as generic as you choose to approach the situations the game throws at you. In a world where 3rd person shooters boil down to "See enemy, shoot enemy", Resident Evil 6 gives you much more in terms of a combat system, even the enemies are far from generic. In Chris and Jake's campaign, enemies change as you fight them, which forces you to give those that change special attention, lest you want to get you butt kicked.

    Enemies changing where they are hurt is an interesting system that, if worked correctly, can allow you to pick and choose what you want to deal with by picking your shots. Resident Evil has always been a series that only worked the way it was supposed to if you threw out everything you thought you knew about gaming before, and in a way, Resident Evil 6 does this better then any other game in the series thus far.

    All of this has been brought to you from a lifelong fan, since Resident Evil 1, who has played and seen EVERYTHING the series has to offer(even the gun survivor spin offs, movies, books, everything) and is an avid lover of the classic Resident Evils (0-CV). I can honestly say I haven't been this excited for a video game in a VERY long time. 

  • I just got off work, so I don't have time to respond the way I'd like to. I just wanted to say how refreshing it is to hear someone say something positive about RE6. I feel like I'm all alone amongst a sea of people that will just label me a blind fanboy when I try to defend my favorite series.

    So thanks Nate, you just made my day.

  • Yeah, the Crapcom Brigade have been trying their best to sink this game. After playing the demo, I think the game will be a lot of fun. I do think the cover system could be better though.

    I'm just a little disappointed by the lack of scary, but maybe Capcom is keeping them a secret.

  • i'm not hating on resident evil  just because they decided to go in another direction....I think RE6 will be a masterpiece and successful regardless of what people think

  • I wouldn't really say that there are a ton of ways to approach something. It comes down to what gun to use or melee. If there was environment stuff or the C4 for example that gives you room to play. I do hate on RE6 but that is because they took a franchise I loved and turned it into *** COD the direction is awful for this game.

    That being said I did like the demo and I love that they added in a bunch of characters to choose from with the intertwining story. Plus it looks like a variety of locales over each character though I didn't like Jake's level, too dark, but this breaks up the same old stuff not to mention that coop will improve basically everything and I'm really hoping they add in a merc mode. So I will probably pick it up. Not at launch but sometime.

    You too will come to understand fear, as I have. - Pious Augustus

  • I never understood the whole COD clone stuff. Just because a game has guns and is an action game does NOT mean it is a COD clone or it's getting the COD treatment.

    Resident Evil 6 is almost NOTHING like COD, and when the developer said he was taking the series in the direction of COD, he ment that it's going to have the fast paced action and MASSIVE edge-of-your-seat set pieces that COD is known for. People spend way too much time bashing games and jumping the gun on the whole  "COD treatment".

    COD doesn't have a decent melee system, doesn't have evolving enemies, doesn't have a cover system, doesn't have a dodge or QTE system and sure as hell doesn't have anywhere near the story telling and character development  that Resident Evil 6 will have. Another thing about everyone complaining about how Resident Evil is ignoring it's roots, I would rather them do what they are doing and make plenty of money with these "Dramatic Horror" Resident Evils and have a long and profitable future for the series, then for them to go back to the roots, it not sell well, and not touch the series for a while.

    Let's face facts here, there is a much larger interest  in the direction that Resident Evil has gone, there is money to be made, and whether you enjoy it or not, the game is well developed. Maybe if people stopped boycotting Resident Evil 6 and labeling it a COD clone, and actually picked up the game, put their prejudice where the sun doesn't shine, and tried to enjoy it, maybe then Capcom would see the money RE6 made and use a little of it to put towards the RE2 Remake everyone wants or a classic style spin off. No one ever said we couldn't have both new and old Resident Evil.

    Also, MasterBrief, this is in no way a lash at you, and they have announced a Mercenaries mode, with around 10 maps at launch I believe.  

  • Blood sir, this is for you. Thank you:

  • MasterBrief:

    I wouldnt really say that there are a ton of ways to approach something. It comes down to what gun to use or melee. If there was environment stuff or the C4 for example that gives you room to play. I do hate on RE6 but that is because they took a franchise I loved and turned it into *** COD the direction is awful for this game. That being said I did like the demo and I love that they added in a bunch of characters to choose from with the intertwining story. Plus it looks like a variety of locales over each character though I didn't like Jake's level, too dark, but this breaks up the same old stuff not to mention that coop will improve basically everything and Im really hoping they add in a merc mode. So I will probably pick it up. Not at launch but sometime.

    The number of ways is significant for a 3rd-Person Shooter, and they do have remote bombs for use in-game. Also, Jake is a significant example of versatility due to the fact he has a pretty deep melee system built into him.

     

    Also Mercenaries has been announced, and it will feature around 10 maps based off locations in the game at launch, with some available for pre-order bonuses.

  • COD was a bad term to use, sorry, what I meant buy it was the game being straight action.. With the old RE games ,which I would say everything before 4, you were more cautious, it wasn't all about combat it was more about survival and it had an all together different atmosphere. Not that RE6 will abandon any of that completely but by going with the combat route it takes away from what made the game great. I really don't get how you can say that the old style didn't sell.

    I think that is at least a factor to why it sold and would there really be so many people complaining about it if this was the right path? I actually understand why things are going this way. One thing I hate most is that the zombies are not really zombies anymore they are mutants or BOWs. It is natural in the game for the virus to evolve this way I just think that they could still keep some of the atmosphere and have a good game with the action they want. I mean *** Dead Space 1 and 2 did it.

    I'm not trying to hate, I know it may seem that way but I'm just trying to explain it. Is it really gonna be the same type of game as RE3 when you're walking down a corridor filled with windows not knowing if at any second a undead hound will leap through and attack or if Nemesis will bust in and you will have to bolt? Is it going to be the same when you are strapped with an M4 with an underslung grenade launcher, a magnum and a shotgun?

    I just don't see it that is where it feels like COD to me. Right off the bat in the demo with Jake you get the pistol, magnum, sniper rifle, machine gun and I think some grenades and then you get the shotgun later. Way too much firepower in a SH game if you ask me. I'm sure the game will be good no doubt, felt the same way about RE5 and it was very good, I just don't hold it as a true RE game. Good to hear it will have Mercs in it that is a lot of fun. Sorry to have offended good sir.

    You too will come to understand fear, as I have. - Pious Augustus

  • @MasterBrief

    You offended me in no such way friend, I accept everyone's opinions. Leon's campaign is an attempt to bring back that atmosphere, and I feel as if they do it quite well, it has a powerful feeling of foreboding. As for Jake having all that weaponry, I can almost GUARANTEE that his part of the demo takes place late in the game, my evidence is that (SPOILER ALERT) when jake falls, he talks about Sherry's "healing factor" and I am almost positive he is referring to when she has that GIANT piece of glass in her back in the trailers, also, both jake and sherry have lost their jackets, and they are in Lanshing( I think that's how you spell it).

    You do have that "Nemesis" fear with Ustanak, an nigh-invincible monster that, even with all that weaponry unloaded into him, gets up time after time and continues to pursue Jake with absolutely no end in sight. I'm sure there will be jump scares in Leon's campaign and it does feature classic zombies. As for the whole "Classic not selling well", I'm using Resident Evil Zero's sales to draw that conclusion, RE0 is an amazing Resident Evil game but it only sold around 1.29 million units, which is a huge drop from Re3's 3.72 million, and RE4 sold around 7.7 Million if you combine the GC, PS2 and Wii sales.

    RE5 sold around 7.9 Million copies total (Not including the Gold Version). That is a GIANT jump in sales, Resident Evil 2 is the best selling classic Resident Evil and it only sold about 6.16 Million and it's been out for over 10 years. When call of duty games sell like 6.5 million copies in the first day, I'm sure you can see the idea behind appealing to a bigger crowd.

    I don't think Capcom is abandoning it's Survival Horror fans, That's why Leon's campaign exists, I just think they are trying to make money, and who knows, if RE6 sells well enough, They just may put the some of the proceeds towards a classic RE, that way if it doesn't sell well, it doesn't hit the company that hard. Who knows what the future holds.

  • Well see RE0 was on GC too and more people had a PS2 than a GC but yeah I guess sometimes things have to change. I didn't really get a feel that Leon's campaign was any different except for the enemies were just zombies but I guess I'll have to play the full game to see. I have no doubt the story will be good especially with the 3 campaigns meeting up at some point.

    You too will come to understand fear, as I have. - Pious Augustus

  • You make a very good point. I'm still trying to decide if I wanna check out the demo or just wait a few more days. Also I laughed for 5 minutes because you said "3rd person FPS" lol

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