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I've been a D&D player since I was a kid playing in my big brother's campaign, and 3.0/3.5 has always been all i've known. I was excited when 4th Edition came out, and I immediately scooped up the books and started a game.
I personally fell in love with the system, the variety of combat tactics for all classes and the simplification of many of the more complex systems of the third edition, not to mention the rebalancing and wide variety of expanded content being released in steady streams.
However, it seems like a lot of people harbor disdain toward the new system, but I've never been able to get an honest reason WHY. I'm not trying to be confrontational or say "4e rules, you all suck for not liking it", but I'm just curious as to what the rest of the community sees as the issues with the new system and why so many people are insistent on sticking to 3.5.
"Destiny shall draw the lightningDown from heaven, roll it's thunderFar across the sea to where I waitUpon the Shore of Wonder onThe day the sky is Opened andThe tree is torn asunder."-Epitaph of Cygna Threadbare
Some people don't like simplifacation. Like in a huge game like D&D. Why are elfs eladrin!? WTF mate. More rules. I don't get the combat, It's way easier.
When I play my friends that run RP heavy campaign it's 3.5 and my friend that insists on 4e has a Heavy combat campaign.
Oh and google 4th edition. See what you find...
For a more biased opinion search 4e sucks.
If you post it, they will troll.
I understand that some people don't like simplification, but the variety of abilities and powers seems like it's just as deep and complex. If anything, this makes things more complex for Fighters or other highly combat-central classes.
Also, I don't think it's fair to blame the SYSTEM because people run combat heavy campaigns. I run a 4e campaign with my friends, and there's plenty of balance between roleplaying and combat. It's more about the players than the system they use.
And the combat doesn't strike me as all that different. I few little changes here and there, but I think the change from saves to defenses on fort/ref/will actually makes more sense and doesn't require that much adjustment.
Fighters were always flexible. That's nothing new. Now don't make me get nasty.
I'm with vonfinell. While I started out on 3.5, I don't hate 4e. It is a bit different, and that alone turns some off to it.
Started on 3.5. When we heard of the new one, we decided to see what it was like since we had just gotten a new DM. We absolutely love it. I think that most of it is just people not likely the changes to make the game a bit more main stream.
I like both 4e and 3.0/3.5 there were alot of changes that where for the better (in my opinion obviously) like wizards being usefull and fun at low levels. However there were some changes that I am not too big on, for instance, it feels like an MMO now with all the powers, not too mention the powers in some ways makes everyone feel like a caster (i.e. powers being likend to spells).
Unfortunately I have not been able to play 4e much, though I have been the DM for a fair share, sadly mostly with people who didn't appreciate it. Another complaint I have is the way neck items give a benefite to all your defenses (minus AC) though I just made a fix so that it was tierd. At first, you get one benefit of your choice, at paragon you would get two and at epic levels you would get all three (though we never made nearly far enough).
The last thing I have to say is that Eladrin are NOT Elves. The Eladrin serve to be more the High Elf/Sun Elf subrace of yester year while Elves (as they are still called in 4e) are the more wild/wood elf subraces.
I think the problem is that most people who run 4ED games run them combat heavy, not like 3ED where most people played role-playing heavy games.
I don't know who these "most people" are, but I can safely say that all of my campaigns have been story and role play based, as are all games I have played in 4E. The complaint here is not about how the game plays out, but more you're experience with each edition. RP and story are 100% about the DM you have. All the edition does is provide a good solid footing for combat, if and when it happens.
I encountered that also. I know that this, for me, made playing as a class other than a fighter really hard as there weren't many opportunities for other classes to take charge and shine. And yes, story really was only there in 4e to provide an opportunity for combat.