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In our exclusive video interview, Ubisoft San Francisco talks about the difficult journey of consulting on Petz games to creating an ambitious RPG.
Senior animator Lucas Walker talks about why The Fractured But Whole
was so challenging to animate and how close Stick of Truth actually emulated the show’s aesthetic.
In issue 283, we asked readers to share the nerdiest video game conversation they've ever had. Now it's your turn to get in on the self-deprecating revelry.
We need questions for the lead developers behind Ubisoft's South
Park: The Fractured But Whole, so post your burning questions here!