Warlords of Draenor: Tuning Up A Ten Year Game - World of Warcraft: Warlords of Draenor - PC - www.GameInformer.com
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World of Warcraft: Warlords of Draenor

Warlords of Draenor: Tuning Up A Ten Year Game

World of Warcraft is a game that’s been continually changing since it arrived almost 10 years ago, and the upcoming expansion, Warlords of Draenor, is designed for players that have been there since the beginning and also players completely new to the game. Players can jump right into the action with a level 90 character with the purchase of the expansion and be on more or less even ground with players that have been playing for years. I had a chance to take a peek at what's coming at PAX East 2014.

On top of some robust visual upgrades to character models, quests have been designed to have more impact in Warlords of Draenor. Those little yellow exclamation points will still be around, but expect them to be more important when you see them. Standard quests have been moved off of the quest system entirely and can be completed simply by wandering around an area and completing the task, which will appear on your screen when you’re nearby.

Things like killing ten wiggleberries or collecting seven cans of gnome oil will be streamlined into the environment so they won’t clog up your questlog. In addition, players will be encouraged to fully explore areas to find special items and rewards that they will not be guided to via questing – that mysterious cave you’re not explicitly sent to may contain something valuable.

Garrisons will be the Warlords of Draenor take on player housing, and will include a large selection of buildings to choose from. Players will populate their garrison with NPCs that they meet on their journey and be able to set up crafting hubs, mines, farms, and more to acquire valuable resources.

The garrisons seem like they will tie into many important aspects of gameplay as they can be used to discover new recipes and will function even when the player is offline. These garrisons will be a part of the Warlords of Draenor experience almost immediately, and players will make building choices that will give them various buffs and bonuses as they move through the zones in the expansion.

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  • Expansion looks clutch as hell. If you wanna get a better of what some of the new models look like, go to WoWHead. They have their model viewer up.
  • This looks to be a very promising expansion. Here's hoping it's as amazing as WotLK.
  • The new quest design sounds a lot like what Guild Wars 2 did, which I'm perfectly okay with.
  • I am glad they are updating the character designs for the game, its a good idea. Keep the game somewhat fresh and new, even at 10 years old. That being said, I am just no excited for this expansion. Playing for 10 years does that to you I guess. I've moved on, but its good to see them trying to keep the game awesome.

  • It's getting old, but there's nothing else out there like WoW. Compared to it, other MMO's always come up wanting; every time I've tried branching out into different ones, I end up coming home eventually :D
  • Quit WoW at the start of MoP. Game is getting more casual and boring every year. While the race re-textures are cool... they should have been done 2 years ago.

  • I imagine this EXP will be more polarizing than ever. Changing the way quests operate is a pretty fundamental change - that will anger old die hard players probably as much as it will excite others. I've played WOW off and on for years, and I always buy each EXP and approach it with an open mind. I played it "casually" so these changes sound cool to me.

  • World of Warcraft: Warlords of Casual Gaming.

    Blizzard has driven this thing well into the ground.

  • "killing ten wiggleberries" That was my favorite quest! But in all seriousness, WoD looks pretty good. MoP was lackluster and made me quit off and on cause of the same old, same old. Here's to hoping WoD can recapture that spark vanilla WoW had...

  • i can't get excited about this since i know no matter what they do, it will still devolve in to "LFM (random raid), NO LESS THAN 700 GEARSCORE" meanwhile the best possible gearscore you can get from doing that particular dungeon and getting all the items from it, would be like 650 or something.

    tl;dr gearscore ruined the game, nobody cares about skill only numbers

  • Meh.

  • I'm actually pretty excited about this expansion. I cared nothing for MoP, even though it did turn out fairly good, but I still didn't play it anywhere close to how I did with the previous expansions. But hopefully this will be a good one. I like that we get more history on Thrall (my fav character in all of Warcraft lore) and other Orc heroes; not to mention that we finally get a story arc for the Dreanei. Velen has been an outcast among the faction leaders for a long time now. Lore wise, I think this expansion is going to be huge.
  • I stopped playing World of Warcraft when Lich King came out, and never came back, even when everyone was going nuts about Cataclysm. The game just stopped being fun for me. It's not a specific WoW problem, it's the whole MMO genre in general. I want to enjoy MMOs, but I get bored so quickly these days.

    Grinding SUCKS. Spending hours doing quests where you go here or there, retrieve 10 items or kill 10 animals is just not worth the time and effort for me, even when I'm playing with friends. I've spent many sleepless nights playing WoW for many months, but after I burned out on WoW, no MMO has been able to retain my interest for more than a few weeks, and that includes Warhammer, Guild Wars 1 and 2, and Rift. I came close to getting The Old Republic and Elder Scrolls, but MMOs just aren't for me anymore.

  • I'm really looking forward to this...I remember the good 'ole days of player housing in UO...man, I miss that castle.