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Wolfenstein: The New Order

Losing The War Is Only The Beginning

Wolfenstein: The New Order asked me to shoot pistols, man turrets, and quietly knife guards to avoid detection. But it also did something I wasn’t expecting. It made me feel something.

I sat down for my demo recently in New York with a clear set of expectations. I knew that there would be Nazis (and a plentiful supply of armaments to dispose of them). I was aware of the giant robotic dogs and heavily armored stormtroopers. I came prepared for a world dominated by evil.

I was not prepared to care about the characters. I won’t kid you; Wolfenstein is very much a shooter dyed in the blood of its predecessors. You pick up discarded helmets and robotic armor pieces (manually, and not by walking over them), which somehow translate into protection for protagonist William “BJ” Blazkowicz. You find food and scattered health packs that immediately restore and “overcharge” your health.

Even with a more advanced approach to unlocking skills by embracing different play styles, Wolfenstein: The New Order leaves in place systems that don’t stand up to logical scrutiny, and it (like most shooters) should flounder in its archaic approach because of them. But through interactive story telling and Blazkowicz’s inner monologue, belief can be suspended.

Machine Games chose to portray the Nazis as nearly inhuman. The real torture and experimentation conducted on prisoners during World War II is terrifying, but in Wolfenstein: The New Order, the Third Reich takes dehumanization of prisoners even further. 

During one moment in my three-hour demo of the first three chapters, Blazkowicz and his small squad face a monstrosity of flesh and metal. After having just passed through villain General Deathshead’s dissection lab, it’s impossible not to wonder if this hulking abomination was once interned in a concentration camp.

None of that would have had an impact if it weren’t for how Blazkowicz’s story moves from 1946 to 1960. After an explosion leaves him comatose and then imprisoned in his own mind, Blazkowicz is left to convalesce in an invalid home run by a Polish family. Over the 14 years he’s there, he sees patients taken by the Nazis for experimentation.

It’s not until his caregivers are threatened by Nazi forces that Blazkowicz is able to will himself into action. Machine Games could have put him in a dungeon or prisoner of war camp, but breaking free of his own mind (however improbable) had an impact on me, even if the moments between the awakening and his escape with the remaining member of the family reverts to traditional shooter concepts.

Wolfenstein: The New Order doesn’t pull any punches in its opening chapters. It is, without question, a shooter that feels recognizable in its action-based gameplay. What set my experience apart was how Machine Games appears to have spent the time to create characters worth caring about. Whether that can carry through the entire game without devolving into a pure revenge fantasy isn’t something we’ll know until the game’s May 20 release on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC, but I’m more interested in finding out than I was before.

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  • Fookin' Nazis!
  • I'll wait for reviews before I get this game, I haven't played a Wolfenstein yet. The Doom beta might get me to pre order it though.

  • I have been very excited for this game since its announcement. I'm really curious to see how it pans out. On some levels, I can agree that the WWII genre has been overdone, and I really think modern warfare shooters have grown very stale, with sci-fi shooters somewhere in the middle. That said, I look forward to seeing this mish-mash of rewritten history with science-fictional elements. And if the characters are as fleshed out as this article says (I'm hoping for some really compelling friends and villains), I think that'll make this world all the much more interesting and explorable.
  • I just hope they scream "mein leben" at some point. Just for old time's sake.
  • Thanks Futter. Your impressions of the demo just got me more excited for the game.

  • MachineGames is made up of ex-Starbreeze people, so I have more hope than I would otherwise. Those guys can make some great worlds.

  • Everything I read about this game gets me more excited to play it. I feel like the portrayal of the Nazis is logical giving its 1960 and they have been exterminating people for 15 years. I would expect them to be even more ruthless.

  • Awesome, I'm probably one of the minority gamers that care about story above all! That said, I love blowing anything to bits with artillery so this sounds like a match made in heaven for me.
  • very excited for this game! Ecstatic for the DOOM beta.

  • Mod

    I can not wait to play this! It is going to be awesome. I'm really enjoying Wolfenstein for the PS3.

  • Good to hear!

  • I was already pretty excited about this game, but the DooM beta seals it. DooM 1 is hands down my favorite video game of all time. DooM 2 is right up there top 5-10 as well. I didn't like the last Wolfenstein game all that much but 3d and Return are both phenomenal.
  • So Mitt Romney took over the world?
  • any game titled doom an do wolfenstein are a core gamer must have. they're the grand daddy's of FPS and deserve our respect and attention. running through doom BFg in honor of this announcement tonight.

  • badass... seems cool af

  • I want, I want, I want:)

  • Wow. This game looks glorious!!

  • Is it coincidental that I read Mike Futter's name a glace as Mike Fuhrer?