The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
The Wipeout series and Sony consoles have a long history together, dating back to the PSone’s launch window in 1995. When Sony released its first portable 10 years later, the anti-gravity racer was sitting on store shelves right alongside it. History repeats itself this year, as Wipeout 2048 greets new Vita owners on day one. It’s a gorgeous and fast-paced racer as always, but a strong sense of familiarity and some questionable hardware utilization bring the experience down a bit.
If you’ve played any recent game in the series, you have a good idea of what to expect from 2048. Bells and whistles like photo mode, pilot assist, and motion controls have been seen before, and the core gameplay still revolves around hitting speed pads and collecting (or absorbing) weapons and power-ups.
Campaign mode is the meat of the game, featuring several seasons with optional paths. You participate in required races, combat events, time trials, and zone races, but secondary events branch off the main path for those looking for more XP. These become more necessary as you reach the tougher races, as they often reward you with new vehicles. Leveling up is crucial, as it’s another method to unlock the more advanced crafts. The XP system is handled well, as you pocket your acquired experience at the end of each race regardless of where you landed on the leaderboard. It makes even your losing efforts worthwhile, which significantly decreases the frustration of a poor performance.
Your campaign can also be brought online, with leaderboards and secondary objectives mixing up the standard single-player experience. These secondary objectives are in place to give new players an incentive to participate against veterans, as it gives them a chance to earn XP even if they can’t compete for the fastest times. Ad-hoc play for up to eight players is supported, as is cross-platform play with owners of Wipeout HD on PlayStation 3.
Launch games are frequently engineered to showcase the new console’s hardware, and Wipeout 2048 is no different. One control option allows you to steer by tilting the Vita, thrust with the rear touchpad, and absorb pick-ups with the front touchpad. By no means does this improve the experience in any way, and I promptly reverted to standard controls.
It’s a competent racer, but Wipeout 2048 feels too familiar for its own good. Long loads and underwhelming touch controls don’t help the matter, and may dissuade anyone who isn’t a longtime fan of the series. If you need a solid racer right away when you get your Vita, Wipeout 2048 will suffice. However, others may want to wait until something fresher comes along.
For our review of the Vita hardware, follow this link.
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