The lights are on
Watch Dogs deals with themes of privacy and organizational surveillance, and you can hear those topics and more discussed by the game's Ubisoft Montreal developers in this hour-long panel from the recent San Diego Comic-Con.
Content director Thomas Geffroyd and story designer Kevin Shortt talk with moderator/actress Aisha Tyler about a wide-range of topics involving the game, including real-world privacy issues, side missions, the team's approach to all the game's characters (including the NPCs), and the staging of its trailers so far.
For more on the SDCC playable demo of the game, including how the game is blending single- and multiplayer, check out Ben's hands-on impressions.
Watch Dogs hits the PlayStation 3, Xbox 360, PC, and Wii U on November 19, and at the launches of the Xbox One and PlayStation 4.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
All of the gameplay for this looks absolutely fantastic, and I'm totally hyped to play it. That said, the thing that has me the most excited for this game is that it's another game in what is a slowly growing lineup of games that have a central narrative theme that examines real world issues, and has meaning beyond "kill the bad guys".