Hands On Ruin's PlayStation Vita Incarnation - Warrior's Lair - PlayStation Vita - www.GameInformer.com
Switch Lights

The lights are on

What's Happening

Warrior's Lair

Hands On Ruin's PlayStation Vita Incarnation

I played through a demo area with upcoming action/RPG Ruin's agile Assassin class and came away with more questions than answers.

Sony invited us out to its Gamescom 2011 press conference, with the complementary inclusion of hands-on sessions with a selection of Vita games afterward. Sitting down with Ruin, I was unsurprisingly impressed with the Vita hardware and the game's graphical fidelity. Beyond that, the demo itself was a mixed bag.

The Assassin is a dextrous, tricksy heroine who decimates her foes with lightning-fast dagger strikes, poison darts, and improvised bombs. I had no trouble brushing aside the opposition, bosses included, but the Ruin developer on hand freely admitted that the team hadn't even tried to balance the powers for this demo. Indeed, my mana bar never moved as I blasted enemies away at well -- the developers didn't so much as give the Assassin's abilities any casting cost.

On the defensive front, the Assassin has a fabulous flip move accessed with the right stick. Functioning much like Kratos' dodge in God of War, this quick escape is an amazing defensive tool. Leaping out of harm's way with a flick of the thumb is a good way to feel like an awesome, invincible heroine.

The Assassin's offensive loadout was less satisfying. Both the bombs and the poison projectiles were difficult to aim, spraying slow-moving missiles in a wide arc centered in the direction the heroine is pointed. The bombs had no real sense of impact when they exploded, and I was often surprised when foes would collapse seemingly at random, only to realize after the fact that they had caught a bomb blast.

The dagger assault, a close-range teleport that puts the Assassin behind her target for a vicious blind spot strike, was hilarious to use but utterly overpowering without a mana cost or cooldown to balance it. Any group of enemies was trivially dispatched by sauntering up to them and doing nothing more than mashing triangle.

A lot of what Ruin has going for it -- the "PvPvE" multiplayer where players wager on their ability to loot others' dungeons in particular is a fascinating idea that wasn't part of the demo. I love the idea of an action/RPG that I can freely pick up and play between my PS3 and Vita consoles, continuing my save on whichever platform strikes my fancy. That said, the developers at Sony and Idol Minds have work to do to whip the moment-to-moment gameplay into shape to hit the game's planned Vita launch window release.

  • :D
  • looks very cool, if i get a vita this will be a must buy for me..so we will see.

  • Give me

  • If I get a Vita this is definitely on my shortlist. Seems like something I can sink a few hours into on the go.

  • With no diablo 3 announced for consoles, I'm on board.

  • I hope they can fix the issues, I'm very hopeful for this title.

  • Idol Minds is still in business? The guys who did the old PSX series', Cool Boarders? Where the f*** have THEY been this past decade? Holy cr*p!

    :) Glad to hear they haven't bit it.

  • This reminds me a lot of Untold Legends when that was first being previewed, hopefully this fares better...

  • I'm sure they'll have it together by launch. At least I hope so, since I was planning on getting this game. If not, oh well.

  • Mod

    Thanks for the hands on impression.

  • Ive been interested in this game for a while now so despite what issues it has right now, im sure theyll be cleared up by the time the game comes out.

  • Believe you will love it.



    |田|田田│ ”,,’,.’,”’,,’,.”



  • I pulling for this game. I haven't played a good Diablo dungeon crawler in ages.
  • I love action RPGs and this looks similar to Untold Legends which looked great for the PSP and was really fun. Definitely going to be picking this up when it comes out (or downloading)... I don't know, depends on the size of the file.

  • It looks cool and all, however besides seamless transferring between the Vita and PS3 does it have anything unique going for it?

  • will buy this no questions asked.

  • Would you have to buy the game twice in order to play it between both systems? Im assuming you dont but i havent heard for sure.

  • OMG that assassin is such a rip of dragon age2 assassin type build( i realize you can build varying characters)but all of these moves are in da2

  • I'm sure a lot of this is going to be addressed, and I personally can't wait to see how the Vita and PS3 interact. This is up there with Uncharted and Resistance as my 3 must have early on Vita games.