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  • Blog Post: Sneaking Past The Competition

    While many stealth games today incorporate combat, the genre of yesteryear offered players no recourse if they were spotted. Volume recaptures that tense feeling of scouting a situation, timing your approach, and relying purely on stealth to complete your objective in a way that reminds us why this purer... More
  • Blog Post: Robin Hood Retold

    Mike Bithell's Thomas Was Alone surprised many gamers in 2012 with the way it managed to inject humor, personality, and emotion into characters that were little more than geometric shapes. Bithell's next project, Volume, is on its way later in 2014. We asked the designer about the project, which... More
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