The lights are on
Developer Supermassive Games offered an extended demo of Until Dawn and we came away pleasantly surprised.The game follows eight different teens on a classically styled horror tale designed around the Move controller. A Hollywood horror writer is also involved, but the team is keeping his or her identity a secret for now.The live demo started on a snowy night as lusty Jessica and Michael departed a ski lodge where the rest of the characters are staying to sneak off to a remote cabin and get it on. Players control Michael from a first-person perspective and hold the Move controller like the in-game flashlight. Movement is not technically on rails as you look around by pointing the remote and move by pulling the trigger (squeezing it more for a faster pace), but there sure are a lot of narrow paths that keep you on track.“I hope the cabin has room service,” Jessica says as they walk along the snowy path. “I could so totally go for a triple mocha cappuccino right now.” Unfortunately, it appears she can’t be killed instantly. Alas, in the genre tradition, you’re not supposed to like everyone in the movie.They get to a locked gate and look around for a way through. Michael finds a generator in a nearby shed and the controls transfer into interactive mode. Here you control his hands directly to press the primer button and pull the cord to start it up. The electric lock opens easily now and they move through the gate.They come across an old mine and Michael completes a switch puzzle by yanking a few levers to get inside. They find some strange symbols, a totem pole, and what looks like a recently used cigar.Heading back outside, they come upon a fallen tree that blocks their path. Jessica climbs over it to the other side and the player follows. When Michael gets to the other side, Jessica is nowhere to be seen. After calling her name and wandering for a bit he sees a mining vehicles with a smiley face drawn on its window in the ice. He wipes it away and a Jason-esque hockey mask pops into view. He moves on and comes across a boulder with a deer skull on top. Jessica jumps out to scare him. As she laughs at his startled reaction, the view pulls out to some creepy creature that is watching them. [View:
Well, this is good to hear indeed.
When oceans were just ponds and continents were just anthills, the planet was dominated by the Gustaffa-Oppolis, a race of arachnids with six arms and three legs. They were directly responsible for the creation of the Moon and Mars (the other planets arrived here via the right hand in intergalactic poker). They had a serious plague that was causing mass deaths, and so the few left untouched were forced to devolve into caterpillars, to make way for a new dominant species, us. You may remember polio, and the way it affected some. This was the plague that they could not fix but we did. Now caterpillars of the world are coming together and planning to evolve back into their dominant form. Although they prefer peace, they will take our hot pockets if need be, to prove a point. The best way to prevent this is to password protect our Wi-Fi to prevent war pirating and illegal downloads, and limit the amounts of produce available in supermarkets (primary sustenance). God speed to us all.
Anyone that winds up naked in the movies or games will die. lol
Now I need to get a Move. This game looks intense! The music is phenomenal.
I'd buy that for a dollar!
Going to need to see and hear more before deciding. So far, it's intriguing me. But I don't have any hope for it, as of now. Time will tell.
Looks interesting the writer is probably one of the writers From the Friday the 13 Franchise. Maybe Damian Shannon or Mark Swift from the most recent movie.
I'm glad to hear this is working well. Looks and sounds pretty cool.
Seems cool, like the whole slasher style horror they are going for. Can't really think what recent horror games have come out with settings like that.