The lights are on
Nathan Drake's third adventure opens with Sully and Nathan
heading to a bar to do some sort of shady deal. While it's a much slower start than the crashed train from
Among Thieves, It's straight out of a Guy Ritchie film and quit a good start
for the narrative.
First off I feel I need to specify, the story delivers. It centers around the friendship
between Nate and Sully while almost completely questioning itself, asking: "Why
continue?" It's not lacking in the
set pieces either - running through a burning house; dodging tidal waves;
stowing away on runaway planes or solving ancient puzzles left by a mystical
people - all became second nature happenings through out this game.
For a game with such polish, it's odd to see how broken some
parts of the game play became.
Whether the sci-fi elements from the first 2 games bother you or not;
Uncharted 3 gets unrealistic for me when I'm faced with what appears to be an
infinite supply of "bad guys". I
was questioning where Katherine Marlowe found all these mercenaries. At one point near the beginning of the
game, Nate and company are looking around a museum, when competition spots
them. Instead of having a shoot
out of some kind, they just pull out rocket launders and start blasting away at
me until I run far enough to trigger some sort of game changing cut scene. There are several of these almost
unplayable segments of the game - one in particular, where I found myself
swimming around a ship graveyard.
The game wants me to be sneaky and slip through undetected but after
doing some stealth kills, I'm eventually spotted and seemingly endless waves of
enemies spawn. Then the
questionable game play ensues: bullets whizzing from all angles, turrets
picking me off from well out of their given range, armored mercs who take
almost 15 headshots to finally kill, all while dodging the red lasers from
snipers perched on some ledge above; the game gets pretty unbearable at
times. Even after lowering the
difficulty to see if it was a curve I was not used to, the problem did not
Nearing the end of the game I kept asking myself: Is it
worth it? Is a well-written, well-delivered story worth playing if it's soiled
by broken game play? The voice
acting is superb, and Naughty Dog knows how to tell a story; I truly feel that
when credits roll you should be sitting in your pondering the end of the game
and the conclusion to the story.
Not running to your computer to see if anyone else had such broken
problems with their campaign.
After all the polish thrown on Uncharted 3, it still feels
average because of the game play problems. I'm ready for Naughty Dog to try some different IP, because
if Nathan Drakes incessant need to wag war with villains who have unlimited
resources the narrative won't be worth the suffering in the next game.
What the heck why does it have that false stuff at the beginning???
never mind I fixed it...
I must say gameplay might not be perfect bt it's still delivers every way. Better looking, better acting, better story, about everything's better. It for sure my opinion 10 out of 10