Nathan Drake's third adventure opens with Sully and Nathan heading to a bar to do some sort of shady deal.  While it's a much slower start than the crashed train from Among Thieves, It's straight out of a Guy Ritchie film and quit a good start for the narrative. 


First off I feel I need to specify, the story delivers.  It centers around the friendship between Nate and Sully while almost completely questioning itself, asking: "Why continue?"  It's not lacking in the set pieces either - running through a burning house; dodging tidal waves; stowing away on runaway planes or solving ancient puzzles left by a mystical people - all became second nature happenings through out this game. 


For a game with such polish, it's odd to see how broken some parts of the game play became.  Whether the sci-fi elements from the first 2 games bother you or not; Uncharted 3 gets unrealistic for me when I'm faced with what appears to be an infinite supply of "bad guys".  I was questioning where Katherine Marlowe found all these mercenaries.  At one point near the beginning of the game, Nate and company are looking around a museum, when competition spots them.  Instead of having a shoot out of some kind, they just pull out rocket launders and start blasting away at me until I run far enough to trigger some sort of game changing cut scene.  There are several of these almost unplayable segments of the game - one in particular, where I found myself swimming around a ship graveyard.  The game wants me to be sneaky and slip through undetected but after doing some stealth kills, I'm eventually spotted and seemingly endless waves of enemies spawn.  Then the questionable game play ensues: bullets whizzing from all angles, turrets picking me off from well out of their given range, armored mercs who take almost 15 headshots to finally kill, all while dodging the red lasers from snipers perched on some ledge above; the game gets pretty unbearable at times.  Even after lowering the difficulty to see if it was a curve I was not used to, the problem did not stop. 


Nearing the end of the game I kept asking myself: Is it worth it? Is a well-written, well-delivered story worth playing if it's soiled by broken game play?  The voice acting is superb, and Naughty Dog knows how to tell a story; I truly feel that when credits roll you should be sitting in your pondering the end of the game and the conclusion to the story.  Not running to your computer to see if anyone else had such broken problems with their campaign.


After all the polish thrown on Uncharted 3, it still feels average because of the game play problems.  I'm ready for Naughty Dog to try some different IP, because if Nathan Drakes incessant need to wag war with villains who have unlimited resources the narrative won't be worth the suffering in the next game.