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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Uncharted 2: Among Thieves - PlayStation 3</title><link>http://www.gameinformer.com/games/uncharted_2_among_thieves/b/ps3/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>The Adventure of a Lifetime</title><link>http://www.gameinformer.com/games/uncharted_2_among_thieves/b/ps3/archive/2009/10/12/review.aspx</link><pubDate>Mon, 12 Oct 2009 16:55:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:24112</guid><dc:creator>Andrew Reiner</dc:creator><slash:comments>0</slash:comments><description>&lt;div class="paginated-post" rel="2"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;a href="http://gameinformer.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.00/4722.uncharted_2D00_2top.jpg"&gt;&lt;img src="http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.18.00/4722.uncharted_2D00_2top.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In Uncharted 2&amp;rsquo;s opening sequence, Naughty Dog wastes no time
throwing treasure hunter Nathan Drake into harm&amp;rsquo;s way. Only this time,
he isn&amp;rsquo;t the bulletproof protagonist we knew from the first adventure.
Beaten, bloodied, and left for dead, he&amp;rsquo;s been humanized. The emotional
timbre is engaging and powerful. Yet this opening sequence isn&amp;rsquo;t a
movie to watch with bated breath. It&amp;rsquo;s gameplay, and you&amp;rsquo;re controlling
Nathan in a nearly unconscious state. &lt;/p&gt;
&lt;p&gt;The divide separating video
games and motion pictures is expansive, but moments like this one bring
them closer together. I&amp;rsquo;m not saying games should be movies, or vice
versa, but exploring characters in different conditions, emotional or
physical, can open the doors for more dynamic storytelling and gameplay
in games. Uncharted 2 is testament to this idea.&lt;/p&gt;
&lt;p&gt;Many of these
gameplay moments bleed directly out of the story breaks. With the
notable elimination of loading screens and no discernable difference
between the cutscene and gameplay graphics, I often found myself
tapping the analog stick during a conversation or action sequence just
to make sure I wasn&amp;rsquo;t supposed to be playing. In some cases, I was
supposed to be playing! Ditching load screens may seem like a trivial
technical merit, but it greatly enhances the game&amp;rsquo;s pacing, flow, and
overall cinematic impact.&lt;/p&gt;
&lt;p&gt;Without skipping a beat, this adventure
rolls like a boulder chasing Indiana Jones, picking up momentum and
bouncing unpredictably every step of the way. Naughty Dog&amp;rsquo;s scribes
penned a fascinating, tightly wound mystery centered on Marco Polo&amp;rsquo;s
lost fleet. The set pieces accompanying this tale deliver the sense of
miraculous discovery, and are instrumental in evolving both the
characters and gameplay. Nathan, who is voiced brilliantly by gaming
vet Nolan North, turns in one of the most believable performances I&amp;rsquo;ve
seen from a game character. His emotions are fully established, and his
comic timing is spot on, often bringing about big laughs in stressful
situations.&lt;/p&gt;
&lt;p&gt;Not once did I feel that the plot was altered to fit
the gameplay. This was one of my big complaints with the first game; it
just didn&amp;rsquo;t move naturally. In Uncharted 2, every aspect of the game is
harmonized. The environments players traverse embody a higher level of
realism, meaning you won&amp;rsquo;t see man-made barriers positioned
strategically for a gunfight in a lush jungle. Small touches like these
remove predictability from the equation. &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;PaginateGrid();&lt;/script&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=24112" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/games/uncharted_2_among_thieves/b/ps3/archive/tags/Uncharted+2_3A00_+Among+Thieves/default.aspx">Uncharted 2: Among Thieves</category><category domain="http://www.gameinformer.com/games/uncharted_2_among_thieves/b/ps3/archive/tags/Review/default.aspx">Review</category><category domain="http://www.gameinformer.com/games/uncharted_2_among_thieves/b/ps3/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/games/uncharted_2_among_thieves/b/ps3/archive/tags/Action/default.aspx">Action</category><category domain="http://www.gameinformer.com/games/uncharted_2_among_thieves/b/ps3/archive/tags/Uncharted/default.aspx">Uncharted</category></item></channel></rss>