The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
How does a fighter who is on top stay in shape when he knows no one
can beat him? Without competition, it becomes a mental battle just to
stay in fighting form. I feel like the UFC Undisputed series must be
wrestling with this mentality. Sure, EA has its own MMA title coming
down the pipe, but it’s still an unknown quantity at this point. In the
meantime, THQ’s fighter remains king of the mixed martial arts jungle,
but it feels a bit like a lazy lion.
Like THQ’s other wrestling
title, it’s hard to know where to start with Undisputed. There are so
many modes to explore that Undisputed 2010 will easily keep UFC fans
occupied all year. Ultimate Fights mode is probably my favorite, as it
lets players reenact famous fights from UFC history, complete with
Pay-Per-View interviews and achievement-style challenges that will drive
you to keep playing matches over and over until you unlock every
reward. You can even set up your own cards, so you can finally fulfill
those dream match-ups you’ve fantasized about for years.
course, the career mode is still here for those who want to mold a
fighter from scratch. Starting from the bottom is still a long, hard
grind, and you’ll have to plow through several dozen fights before your
fighter has enough experience to feel like he’s worth his weight in
protein powder. I like that I’m no longer locked into any particular
fighting discipline and can freely choose moves from multiple schools,
but the career story still isn’t very compelling, so you have to love
this kind of menu-driven stat boosting if you’re going to sink your
teeth into the career.
Still, the in-ring action is what matters
the most, and Undisputed 2010 tightens what was already a solid brawler.
The new combo system – or lack thereof, since there are no
pre-determined combo strings – means you have to experiment to find out
what punches and kicks work best together and how far you can push your
fighter before he becomes fatigued. This makes the action feel more
natural, bringing each bout that much closer to the real thing. It’s
probably the closest a game has ever come to making you feel like you
are actually practicing a martial art, just without the sweating.
it may sound like Undisputed has a lot going for it this year, none of
the additions add up to much. This doesn’t feel vastly different from
last year’s model, which is my biggest complaint. If you’re a UFC fan
and you didn’t pick up Undisputed 2009, this is definitely a superior
product. But if you still have your copy of ‘09 you probably won’t find
enough fresh meat on these bones to satisfy you
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.