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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Two Worlds II</title><link>http://www.gameinformer.com/games/two_worlds_ii/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Blog Post: Well it has some major problems.</title><link>http://www.gameinformer.com/games/two_worlds_ii/b/user_reviews/archive/2012/09/21/well-it-has-some-major-problems.aspx</link><pubDate>Fri, 21 Sep 2012 18:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2229181</guid><dc:creator>Maki</dc:creator><description>&lt;p&gt;Its an ok game but Most enemies over power you,but the storyline is weird.&lt;/p&gt;&lt;p&gt;Everything else is ok but buy at your own risk.&lt;/p&gt;</description></item><item><title>Blog Post: Its ok but not good.</title><link>http://www.gameinformer.com/games/two_worlds_ii/b/user_reviews/archive/2012/09/04/its-ok-but-not-good.aspx</link><pubDate>Tue, 04 Sep 2012 23:27:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2183339</guid><dc:creator>Maki</dc:creator><description>&lt;p&gt;It has its good times then there bad times gameplay is bad sounds good graphics are ok but storyline is strange.&lt;/p&gt;  &lt;p&gt;Monsters are stronger then you most of them so tread carefully&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Not a really interesting game to play dont play this or risen 2 dark waters untill price drops not worth it.&lt;/p&gt;</description></item><item><title>Wiki: Two Worlds II Guides</title><link>http://www.gameinformer.com/games/two_worlds_ii/w/guides/default.aspx</link><pubDate>Tue, 19 Jun 2012 22:44:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:581</guid><dc:creator>Anonymous</dc:creator><description>Guides for Two Worlds II</description></item><item><title>Blog Post: A lot of improvement, but still stumbles.</title><link>http://www.gameinformer.com/games/two_worlds_ii/b/user_reviews/archive/2011/07/28/a-lot-of-improvement-but-still-stumbles.aspx</link><pubDate>Thu, 28 Jul 2011 22:32:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1098447</guid><dc:creator>opposedcrow88</dc:creator><description>&lt;p&gt;I still remember how much of a letdown the first Two Worlds was. I remember getting all hyped up about it, buying it the day it came out, popping into my 360....and after ten minutes or so getting this sickening feeling I&amp;#39;d just wasted sixty bucks.&lt;/p&gt;  &lt;p&gt;However the game&amp;#39;s unique charm eventually grew on me, to the point where I actually ended up beating the main campaign and a majority of the side quests and even ventured into the online multiplayer scene. While the game wasn&amp;#39;t nearly as good as I had expected it to be, I still enjoyed it for what it was but I don&amp;#39;t recall waiting long after beating it before trading it in.&lt;/p&gt;  &lt;p&gt;With this in mind, I was naturally a tad skeptical when I first heard there was a sequel in the works and wondered if the folks over at South Peak would be able to turn the first game&amp;#39;s disaster around. Now that I&amp;#39;ve actually played through the game, I can say that while it still stumbles a bit, Two Worlds 2 is definitely worth your time if you&amp;#39;re looking for a new console rpg to sink your teeth into.&lt;/p&gt;  &lt;p&gt;The game opens up fairly soon after the first game ends. The main villain who has now crowned himself emperor of all Antaloor has imprisoned you and your sister in his castle and is using your life force to &amp;quot;empower&amp;quot; your magic-wielding sibling so she can become a worthy vessel for him (or something). Your character is soon sprung free by a rag-tag group of orcs and whisked away to a remote island where it is revealed that (surprise surprise) you are the one person who can defeat the emperor and free your sister. A surprisingly intuitive and helpful tutorial system teaches you the basics of ranged, melee, and magical combat as well as introducing you to some of the game&amp;#39;s miscellaneous&amp;nbsp; skills such as stealth, smithing, and alchemy.&lt;/p&gt;  &lt;p&gt;An interesting &amp;quot;spell-cards&amp;quot; magic system and remappable hotkeys for your various powers and abilities as well as three separate armor/weapon sets allows you to experiment with the various methods of enemy disposal rather seamlessly and while the combat itself takes a bit of getting used to, once you have it down you can take out groups of foes with relative ease and plenty of style. Whenever you level up you&amp;#39;re able to increase your four base attributes; strength (melee damage), endurance (health), accuracy (ranged damage), and willpower (mana and magical damage) along with whatever skills you have available. Various npc&amp;#39;s around the world can even reset your attributes and skills for a nominal fee, allowing you to try out another character type if you regret some of your skill choices down the road.&lt;/p&gt;  &lt;p&gt;One element of the game that truly blew me away was the world of Antaloor itself. The environments are varied and full of atmosphere, townsfolk and villagers crowd the various cities and towns you visit, and the water effects I noticed during the segments where my character had to swim where some of the best I&amp;#39;ve ever seen in any game period. If you thought games like Oblivion and Fallout had atmospheric worlds you haven&amp;#39;t seen anything yet.&lt;/p&gt;  &lt;p&gt;What also lends to the game&amp;#39;s great atmosphere is the varied combat tactics of the wild creatures you encounter while exploring Antaloor&amp;#39;s various regions. When you first start out, you&amp;#39;ll mostly be dealing with cheetahs, rhinos, baboons, and warthogs and right off the bat you can see how much detail South Peak put into the various creature behaviors. Small, fast creatures like cheetahs and warthogs will attack you in pairs and use hit and run tactics to try and whittle down your health while larger creatures like rhinos will simply charge and try to gore you. Baboons will find high ground from which to pelt you with rocks and humanoid opponents will try to flank you or rush you with melee fighters as their archers and casters attempt to take you out from a distance.&lt;/p&gt;  &lt;p&gt;The different areas of the game you can explore range from deserts and sort of &amp;quot;Egyptian&amp;quot; feeling landscapes to more Asian/Oriental themes and even a few European inspired environments as well. Various dungeons and in-door levels range from simple caves and ruins to elaborate temples, castles, fortresses, and urban buildings. A handy teleport stone given to you at the start of the game makes traveling to various findable teleport locations quick and easy and later on you can even find teleport platforms that allow you to create your own permanent waypoints to travel back to.&lt;/p&gt;  &lt;p&gt;Now, despite all the good Two Words 2 has to offer, there are still a few noticeable hiccups. The text for in-game books and letters as well as your quest log is written in a small and stylized dialect that makes it hard to read without squinting your eyes. Fortunately, there&amp;#39;s a built-in quest helper that often points you in the right direction so reading quest text isn&amp;#39;t often necessary.&amp;nbsp; Also, unless you enjoy playing as a medieval batman wannabe, I suggest turning the volume down since the main character&amp;#39;s voice is laughably cringe-inducing and the one-liners he spouts every time you enter combat grow old pretty quick.&lt;/p&gt;  &lt;p&gt;The game also tends to chug a bit when combat gets really hectic, multiple enemies at once and large spell-effects being the two main culprits, but it never get so sever as to make the game unplayable. And aside from a few minor glitches and whatnot, that&amp;#39;s about the extent of Two Worlds 2&amp;#39;s shortcomings.&lt;/p&gt;  &lt;p&gt;All in all, I once again recommend this game to anyone who&amp;#39;s still on the fence and who are looking for a good rpg to hold them over until Skyrim and other next-gen games come out. I admit I never got to the multiplayer but I&amp;#39;ve heard it&amp;#39;s worth taking a stab at, mainly because you&amp;#39;re allowed to make your own characters as opposed to having to play the default male human in the single-player campaign. There&amp;#39;s also an expansion due out soon that looks like it will be adding a healthy amount of content so if you still want to give Two Worlds 2 a try, now&amp;#39;s the time.&lt;/p&gt;</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress Screens</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/1050381.aspx</link><pubDate>Fri, 08 Jul 2011 14:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1050381</guid><dc:creator>Matthew Kato</dc:creator><description>More screens from the Two Worlds II expansion</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress Screens</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/1050380.aspx</link><pubDate>Fri, 08 Jul 2011 14:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1050380</guid><dc:creator>Matthew Kato</dc:creator><description>More screens from the Two Worlds II expansion</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress Screens</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/1050379.aspx</link><pubDate>Fri, 08 Jul 2011 14:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1050379</guid><dc:creator>Matthew Kato</dc:creator><description>More screens from the Two Worlds II expansion</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress Screens</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/1050378.aspx</link><pubDate>Fri, 08 Jul 2011 14:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1050378</guid><dc:creator>Matthew Kato</dc:creator><description>More screens from the Two Worlds II expansion</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress Screens</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/1050377.aspx</link><pubDate>Fri, 08 Jul 2011 14:37:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1050377</guid><dc:creator>Matthew Kato</dc:creator><description>More screens from the Two Worlds II expansion</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/993458.aspx</link><pubDate>Mon, 13 Jun 2011 17:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:993458</guid><dc:creator>Bryan Vore</dc:creator><description>New Screens</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/993457.aspx</link><pubDate>Mon, 13 Jun 2011 17:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:993457</guid><dc:creator>Bryan Vore</dc:creator><description>New Screens</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/993454.aspx</link><pubDate>Mon, 13 Jun 2011 17:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:993454</guid><dc:creator>Bryan Vore</dc:creator><description>New Screens</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/993451.aspx</link><pubDate>Mon, 13 Jun 2011 17:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:993451</guid><dc:creator>Bryan Vore</dc:creator><description>New Screens</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/993445.aspx</link><pubDate>Mon, 13 Jun 2011 17:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:993445</guid><dc:creator>Bryan Vore</dc:creator><description>New Screens</description></item><item><title>File: Two Worlds II: Pirates of the Flying Fortress</title><link>http://www.gameinformer.com/games/two_worlds_ii/m/two_worlds_ii_media/993439.aspx</link><pubDate>Mon, 13 Jun 2011 17:59:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:993439</guid><dc:creator>Bryan Vore</dc:creator><description>New Screens</description></item><item><title>Blog Post: An Improved Sequel</title><link>http://www.gameinformer.com/games/two_worlds_ii/b/user_reviews/archive/2011/03/27/an-improved-sequel.aspx</link><pubDate>Sun, 27 Mar 2011 12:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:822975</guid><dc:creator>gippnrock</dc:creator><description>&lt;p&gt;&lt;span style="font-size:small;"&gt;9.00 The first Two Worlds was awful. The Graphics sucked, the voice acting was almost non existant and the gameplay was bad. This changes in Two Worlds II. The voice acting is still sort of bad but its a really big step up from the first game. The gameplay is a lot better than the first, and the graphics have really improved. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:small;"&gt;The story is sort of weird if you didnt play the first due to suckness, Luckily I read a lot about the story on the internet. I think the story is sort of good. I havent played through the story all the way through but&amp;nbsp; I am currently in Hatmandor. YAY. At the start of the game you cant really fight anything but after you reach level 12 you can just start mowing them down. There is a certain sequence where you have to reach a city and a lot of varns are blocking the way so you have to fight through. This spot is an exception to the &amp;quot;mowing down theory&amp;quot; because there are so many you need tons of potions. You fight through about 6 camps of Varns, and when you finally get to the city a gaurd says you need to get approval from the commander to get through. Overall its a fun game. The voice acting may be bad but its humorous. &lt;/span&gt;&lt;/p&gt;</description></item><item><title>Blog Post: Not a good game</title><link>http://www.gameinformer.com/games/two_worlds_ii/b/user_reviews/archive/2011/02/28/not-a-good-game.aspx</link><pubDate>Mon, 28 Feb 2011 04:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:775601</guid><dc:creator>Shawnavon Kilpatrick</dc:creator><description>&lt;p&gt;This game flat out sucked. Im still going through and playing it and i just thank the almighty gaming god i didnt buy this game! so far ive beat a majority of the multiplayer campagin to get the trophies but this game is horrible when you first start it really is i had no fun it was hard to figure out what the hell to do and even when i figured it out it was stupid stuff i had to do i really dislike the voice acting and animation, and dont even get me started about gameplay i was hoping this was going to be good but its far from a o.k. status either. Plus you can glitch the crap out of this game in the first 5 minutes of this game i had jumped over a mountain. A MOUNTAIN!!!! i ran through a mountain and i also found a way where i became invisible and inviincible this game is horrible and saying that isnt enough.&lt;/p&gt;</description></item><item><title>Blog Post: A Journey Worth Taking for RPG Fans</title><link>http://www.gameinformer.com/games/two_worlds_ii/b/user_reviews/archive/2011/02/19/a-journey-worth-taking-for-rpg-fans.aspx</link><pubDate>Sun, 20 Feb 2011 03:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:759390</guid><dc:creator>Kyle Sondergaard</dc:creator><description>&lt;p class="MsoNormal" style="margin:0in 0in 10pt;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Two Worlds II is the kind of game that gets overlooked among all the great offerings from top-notch RPG developers like Bethesda and BioWare. It lacks the level of polish and overall quality that we&amp;#39;ve come to expect from games this generation, but just because it&amp;#39;s no masterpiece doesn&amp;#39;t mean it&amp;#39;s terrible. Two Worlds II shows a very high level of improvement from the first game in the series, which is widely considered to be one of the worst games of this generation. The voice acting is still bad, the animation can be awkward at times, and the story is pretty forgettable, but Two Worlds II offers a fun and unique roleplaying experience for those who are willing to forgive its flaws. &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;For those like myself who found charm underneath the layers of technical issues that plagued the first game, everything you liked is still intact and improved upon.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin:0in 0in 10pt;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Like most European RPGs, Two Worlds II tends to put more emphasis on character development than storytelling, and the effort that developer Reality Pump put into this aspect of the game really shows. Two Worlds II ditches the restrictive class system found in most RPGs and instead, opts for a robust skill-based advancement system, allowing you to improve any of 50+ skills in any order and combination you choose. The game also features an interesting equipment upgrade system and the most unique and versatile spell casting system I have seen in any game to date. Combined, these features make character advancement the most fun and rewarding part of the game.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin:0in 0in 10pt;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Two Worlds II also goes where few RPGs dare to go, by adding a full multiplayer experience to the fold.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;There are several competitive multiplayer modes as well as a village builder and a seven-part cooperative campaign. The competitive multiplayer is somewhat passable and the village builder is not much more than a distraction, but the cooperative campaign, while very linear compared the single player experience, is a very welcome and fun addition if you have a few friends to play it with.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin:0in 0in 10pt;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-tab-count:1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Overall, Two Worlds II is a worthwhile investment for hardcore RPG fans, but if you&amp;#39;re a more casual fan of the genre, the rough edges might steer you away. The level of improvement from the first game is incredible though, and Reality Pump has proven that it&amp;#39;s worthy of a second chance as an RPG developer. Two Worlds II is definitely not the next Dragon Age or Elder Scrolls, but die-hard RPG fans will find a lot to love in this otherwise passable game.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Blog Post: RPG fans will Appreciate Two Worlds 2...</title><link>http://www.gameinformer.com/games/two_worlds_ii/b/user_reviews/archive/2011/02/19/rpg-fans-will-appreciate-two-worlds-2.aspx</link><pubDate>Sat, 19 Feb 2011 17:55:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:758471</guid><dc:creator>Sean Lester</dc:creator><description>&lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;strong&gt;For some reason, I have been watching and waiting patiently for Two Worlds II ever since I saw that they were making a sequel to the first game. As the months went on the screenshots got better and better, and everyone seemed to have fairly good expectations for the game. Being a HUGE fan of RPG&amp;#39;s, I convinced myslef that I would but TW2 if the reviews were half-decent. You absolutely have to be a fan of&amp;nbsp; RPG&amp;#39;s to enjoy TW2. The graphics are great and the Enviroments are the best I have seen in a long time. The voice acting is, well....terrible. NPC will move their hands 2 seconds after they stop talking and it looks like a bad foreign language to English Sync-up gone terribly wrong. The story is Sub-par. You are basically trying to save your sister from the bad guy from the last game.&amp;nbsp; It is everything I expected from a RPG gameplay wise. You can loot the deceased, steal, make choices, and choose your dialogue options in some conversations. Weapons and Armor can be upgraded and the Craft systems with Magic and Weapons is fun.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp; This game is far from a blockbuster and it&amp;#39;s not going to be a game that people classify as great but if you are an RPG fan, give it a shot.&amp;nbsp;Just overlook the small defects and TW2 will turn out to be a great find to&amp;nbsp;bridge the gap between wating on Dragon Age 2 and Elder Scrolls: Skyrim. I love Two Worlds 2 and I can almost bet that if you love RPG&amp;#39;s as much as I do, you will too.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;strong&gt;Sean Lester&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Blog Post: Entertaining when there's nothing else to play</title><link>http://www.gameinformer.com/games/two_worlds_ii/b/user_reviews/archive/2011/02/14/entertaining-when-there-39-s-nothing-else-to-play.aspx</link><pubDate>Tue, 15 Feb 2011 04:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:749199</guid><dc:creator>disconude</dc:creator><description>&lt;p&gt;I feel like I need to abdicate the playability of Two Worlds 2. So many gamers, after the aweful original, have completely given up on the series. Clearly, Reality Pump has not. The developers have tackled the issues of the first game and revamped it in this drastically improved (although admitedly lackluster) sequel.&lt;/p&gt;  &lt;p&gt;What has improved:&lt;/p&gt;  &lt;p&gt;Combat! Improvement to aiming and enhancing strategy has added a new level of fun to the typical hack&amp;#39;n&amp;#39;slash. Although if you&amp;#39;re feeling lazy, you can still play that way. Also, the ease of choosing 3 custom layouts on the fly means easy exchange from Ranged, Melee, and Magic. Thus combat can be incredibly varied. Which is essential - since some monsters are more vulnerable to certain tactics&lt;/p&gt;  &lt;p&gt;Voice Acting! Finally dropping the ridiculous &amp;quot;Foresooth&amp;quot; and &amp;quot;Mayhap&amp;quot; spoken in every line of the original. The voice actors have clearly spoken English before, and offer a more believable (although still tacky) voice overs. The main character does come off as personable as Michael Thornton (alpha protocol), but there are enough good characters to supplement his faults.&lt;/p&gt;  &lt;p&gt;Crafting! This is by far my most favorite element to the game. Instead of defeating tons of bosses hoping to get epic loot, you can breakdown those 20 short swords into basic metals and forge your weapon into a better one using those raw materials. This can be done for every piece of equipment (jewelry aside) and has left me wondering... why hasn&amp;#39;t this been done before!? (looking forward to a similar system in Diablo 3)&lt;/p&gt;  &lt;p&gt;Sidequests! The sidequests in this game have got to be the most interesting I&amp;#39;ve ever done! What starts off as a simple job for the local sherriff turns into a huge multi-chain optional questline which can lead to a romance and showdown with the local crimelord. The way your actions tend to escalate the local plot adds a sense of accomplishment to your deeds.&lt;/p&gt;  &lt;p&gt;The bad: The game isn&amp;#39;t quite as polished as the great RPG&amp;#39;s pumped out by Bethesda and Bioware. The Main Quest is forgettable, and the game can droll on for a while before picking back up again with an interesting side-quest. Clearly there is more work to be done before this series reaches a &amp;quot;must buy&amp;quot; status. However, the improvements and ingenuity not yet seen in popular RPG&amp;#39;s have made this game a great rental and distraction till Skyrim, Mass Effect 3, and Dragon Age 2 come around.&lt;/p&gt;</description></item></channel></rss>