Double Fine's Trenched Holds The Line - Trenched - Xbox 360 - www.GameInformer.com
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Trenched

Double Fine's Trenched Holds The Line

Double Fine Productions has spent the last year trying on various hats. Each of its recent games has branched in a new direction. Trenched is no exception. Mixing a standard tower defense formula with an unusual and imaginative twist on the mechanized shooter, Trenched manages to eke out a lot of charm and humor. The gameplay is pretty solid as well, with constant action and a lengthy campaign. It’s that same length that starts to reveal the title’s repetitive nature, and later levels expose some questionable balance decisions.

The game’s name comes from a twist on the familiar mech idea. You pilot a mobile trench – a walking tank crowned by a sandbag trench that manages (somehow) to keep your pilot protected from all damage. Your trench can be equipped with unreasonable weaponry in order to fight the growing threat of robotic TV machines out to enslave mankind. As you hammer these dastardly foes with your machine guns and flak, you can designate points on the battlefield to drop turret emplacements to aid in the fight.

The battles come fast and heavy – almost to a fault. With so little time to set up your emplacements and collect scrap (money), you always feel like you’re behind before the waves even start crashing in. There are a huge variety of weapons, emplacements, and trench loadouts to choose between – a growing list of customization awaits after every mission. It’s a very cool feature, but it’s easy to get lost in all the weapons. Even with recommended weapon types for each battle, I still found myself out of my depth more than once because of poor choices during loadout.

Nearly every fight comes down to the need to defend a particular location from destruction. It can get old, even if the intensity never lets up. Unless you grind through battles repeatedly, expect more than a few mission failures. Many battles are balanced to be very challenging, which adds to the frustration.

While single player can be a slog through some missions, the game is helped tremendously by a fun four-player online cooperative mode. The addition of other trenches on the battlefield helps to even the odds, and the added flexibility of weapons makes a big difference.

A lack of variety notwithstanding, Trenched is an action-packed and amusing variation on the tower defense paradigm. If you’re open to some mission replays and a little grinding, Double Fine’s latest effort could be worth a look.

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User Reviews:

  • 8.25
    The concept itself is a good one, however, the overall delivery and final result felt a tad unpolished. Likes (in no particular order): Being able to walk the battlefield in a near indestructible mech while bombarding swarms of enemies with endless supplies of ammunition and firepower. The unique spin...
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  • 8.50
    Double Fine is just awesome. While all their games may not have consistently good gameplay, the worlds and imagination more than make up for it. With Trenched, they've crafted another great, if flawed, game. The biggest flaw of Trenched is difficulty curve. At first, the game is mind-numbingly easy...
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  • 9.50
    I've always been a fan of those Mech games, like the Mechassault series, and Trenched is a fine example of one that seamlessly blends in a Tower Defense strategy as well. Witty humor, fun dialogue, and occasional blow-up-in-your-face surprises make this XBLA game one to remember.
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