A Story Of Survival And Recovery - Trauma - PC - www.GameInformer.com
Switch Lights

The lights are on

What's Happening

Trauma

A Story Of Survival And Recovery

[Welcome to Indie Week at gameinformer.com. We’ve got a full seven days of indie game coverage leading up to the 2010 Independent Games Festival Awards. Check the hub daily for new previews, interviews and other coverage of the top independent games of the year.]

A point-and-click/hidden object hybrid, Trauma tells a story of survival and recovery by a young woman fresh from a car accident that killed her parents. Much like the process of healing, Trauma isn't a linear journey. Using a interface of photos stitched together in an unnervingly surreal manner, the player journeys through the fragmented dreams and vague memories of the unnamed woman, searching for key objects that provide a glimpse into her new life. Navigating is easy, using sweeping gestures of the mouse to shift, pan and change perspective throughout four unique environments.

There is no single path that will lead you through Trauma and as a result you will be constantly learning new ways to “play” the game. The woman’s disembodied voice guides you through all of the nuanced chapters, which you can access, complete and return to in any order you desire. To further complicate things, there is one definitive ending to each chapter, in addition to three other means to prematurely end the experience, returning you to the main menu. The intended ending rewards you with an eerie animation that spawns unexpectedly from the still environment, breaking the illusion of normalcy and reminding you that the narrator is not by your side. Instead, you are an outsider treading through her dreams.


Occasional objects rendered into the environment act as points of interest, intentionally out of place amongst the real-world setting. Walking about you will notice a drain on a wall, glittering stars blanketing a tree or a group of boulders peppering an urban plaza. Discovering hidden Polaroid photos will trigger memories and teach the player how to interact with these key objects. Other Polaroid images are more personal, yielding details about the narrator - about her childhood, her idols, her dreams for the future, and her sluggish recovery.

Trauma is a powerful, shortform game full of metaphor and meaning, and fully deserving of a few hours of undivided attention.

[Additional Game Details]
Platform:
Flash, Web Browser Release: Spring 2010 Price: Free Website: Link 

Comments
  • I miss Myst. This memory loss gimmick/point-and-click gameplay reminds me of what Matt Damon wanted The Bourne Conspiracy to be like.

  • WTF? I think playing this game would give me trauma.

  • this looks ill

  • I wonder if this game could brought to more eople via the DS or Wii....

  • They should bring this to the PSN. It reminds me of Linger in Shadows.

  • Wow that's pretty creepy, but it sounds like it's meant to be deep. I'm not so sure I'm into this, I've played games similar to it, and they just freak me out.

  • Creepy is the first word that comes to mind. But very promising considering this is a web browser game. I have the strangest feeling my sister would enjoy playing this. She likes point and click mysteries.

  • This game sounds like it has a lot of potential. I love point-and-click games, and would love to see more of them come to consoles.