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Transformers: War For Cybertron
transformers: war for cybertron
It Has The Touch
on June 22, 2010 at 05:00 PM
High Moon’s love letter to Transformers fans starts out big and ends even bigger, delivering a game that fans have waited for since the 1980s. War for Cybertron succeeds by recognizing two things: what makes a good game, and what makes Transformers cool. By nailing both points, High Moon has struck...
Transformers: War For Cybertron Character Profile -- Starscream
on December 23, 2009 at 10:00 AM
We've already given you the lowdown on the esteemed leaders of the Autobots and Decepticons, Optimus Prime and Megatron , but for our final Transformers: War For Cybertron character profile, we wanted to take a look at a true fan favorite. Enter Megatron's ever-scheming second-in-command, Starscream...
Transformers: War For Cybertron Art Gallery
on December 21, 2009 at 06:37 PM
That beautiful image you see above is the Autobot city of Iacon falling apart in the midst of a devastating Decepticon attack. One of High Moon Studios core goals with Transformers: War For Cybertron is to turn the Transformers home planet of Cybertron into a compelling setting that gamers care about...
Transformers: War For Cybertron Character Profile – Megatron
on December 18, 2009 at 05:05 PM
Last week, we kicked off our group of exclusive Transformers: War For Cybertron character profiles by showing you High Moon Studios' interpretation of Optimus Prime . Who better next than his evil opposite, the Decepticon leader, Megatron. Take a look at his new tank form above as well as some new...
Transformers Developer High Moon Studios Profile
on December 17, 2009 at 06:00 PM
When we first laid our eyes on the beautiful visuals of Transformers: War For Cybertron, it was immediately clear that Activision was trying to take the robotic franchise in a more serious direction for video games than they had managed with previous movie spin-offs. The first question out of our lips...
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