The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
If you've ever played the original item accumulation game,
Katamari Damacy, then Tornado Outbreak feels all too familiar. Instead
of a magnetic ball, you play a tornado named Zephyr chosen to save the
world by destroying everything in its path.
Each of Tornado
Outbreak's levels, which take place everywhere from trailer parks to
a Vegas clone, requires multiple passes to continue. Players must
harness the power of the tornado to uncover the hiding places of Fire
Fliers, fire-based creatures that have stolen the orbs of anti-matter
hero Omegaton that need to be returned. In two passes across the
environment, Zephyr must uncover 50 of 100 fliers housed within each
level. You start as a small tornado that at first can only destroy
plants and tumbleweeds, but can eventually take down entire amusement
parks. Tearing through structures and leaving nothing but dust in your
wake is quite enjoyable.
As part of the challenge, Zephyr must
stay away from harmful solar rays. To aid the Wind Warrior, an object
called a L.O.A.D. Starr casts a shadow for a limited time. It is
imperative to collect the fliers and return to the shadow caster before
time runs out, but without any sort of mini map, it can be difficult to
find the location of the Starr in the level before time is up. Fail and
you must restart the level.
Once players collect the Fire Fliers,
they enter the totem battles. After racing through vortex gates to gain
size and speed for the upcoming encounter, you must cross the
battlefield while staying in shade spots to approach the totems and
take them down with rapid button presses. Each level follows the exact
same progression path, and this dull repetition ultimately makes what
could have been a great tornado game nothing more than a funnel cloud.