The lights are on
is a rotten hole-in-the-wall mining town famous for having a
soul-corrupting substance called Ember that is valuable for some reason
since it has something to do with magic. For some reason determined by
the character class that you pick before you begin the game, you have
come to Torchlight to seek your fortune only to be arbitrarily tasked
with going to the bottom of the town’s Ember mine.
What did I like about Torchlight? It was good. It was solid. It was
functional. What did I not like about Torchlight? Mainly it was how it
seemed like it was ONLY functional.
What I mean is that the game worked great. The interface was very
responsive and streamlined, easy to understand for novices and deep
enough for the veterans. Spells hurt enemies and killing blows splatter
your foes satisfactorily. The character progression feels nice and each
level you put into a spell makes you feel more and more powerful.
Sometimes the game can feel a bit too easy, but that is when you can amp
up the difficulty to Hard or Very Hard modes. Kudos should also be
given to the designer for the enemies. No reskined creatures in the
later levels in Torchlight. Every enemy is unique and well crafted.
These are all very good aspects of the game and something that all games
should aspire to have.
The sound effects are all really good, making every spell and attack
satisfying with a good thwack or thunk or pew pew pew. The music is
functional, but not memorable. You won’t be humming the theme to this
game. I got tired of listening to it after a while and played to my own
music instead. The visual style is bright and colorful, but a bit
jagged. It is good, but nothing to write home about.
The story is what I described in the first paragraph. People who like
stories in their games will not enjoy Torchlight’s thin excuse to send
you through different levels of the old mine. Sure, it takes you cool
places and you get to fight cool monsters, but there is never any reason
for it except : “Oh, your soul is being corrupted by the tainted Ember
in this mine!” Are you kidding me? No one tells your character that the
mine is a pit that turns everyone evil and eventually kills them with
Ember radiation? What about the miners? I saw one in there five minutes
after I started going into the mines. Why isn’t he tainted by the
insidious Ember poison? That aside, there is no reason to care about
either your character or the people he meets in the town/in the mines
(with the exception of a robotic bard). At one point a character died
that I had known for about ten minutes and the game acted like I should
really care about it.
I’m ranting. I apologize.
The Bottom Line: When I play this game I get the feeling like it was
supposed to be more fleshed out, that there was supposed to be more…
stuff in it. It is hard to put my finger on, but it just feels like the
generic story was tacked on as an excuse to push you through the game.
This isn’t a terrible problem since the overall experience in Torchlight
is enjoyable. So, while the game might be a skeleton of a greater game
(I’m looking at you Torchlight 2), if you like dungeon crawlers and/or
looting, you will love Torchlight. It doesn’t hurt that the game is only
Go give it a whirl.
I love torchlight, I was really happy when the former members of Blizzard north got started in a action RPG project. The only downside to torchlight was the lack of multiplayer, but its being addressed on torchlight 2, which is something I am looking forward in 2012.
I enjoyed Torchlight for about a week, I beat it and then I started another character. Played that character for about an hour, and then I never played it again. lol, it's a good game but it got boring and repetitive after you beat it Great review btw.
I approve this review. : )