The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
I vividly remember how the demo for Tony Hawk’s Pro Skater on PlayStation sucked me in. With the passing of time and the fall of the franchise, that nostalgic moment has passed and is not fully recaptured in this downloadable title encompassing parts of the first two Tony Hawk games. I wouldn’t want it to be exactly the same, but Tony Hawk’s Pro Skater HD adds some of its own problems and preserves a few from the original games.
Pulling off insane trick combos and traversing the expansive and varied environments is still surprisingly easy. It may feel like your hands are manipulating the controller like you’re doing a Rubik’s Cube speed run, but the gameplay is solid enough that your hands can keep up with your mind. Tricks can also be executed with the 360’s left analog stick, which I liked – except for tricks where you must tap twice in the same direction. The d-pad, meanwhile, is up to the task, albeit a little stiff.
Robomodo has culled a good selection of levels from the first two games. I particularly like the mall, warehouse, Venice Beach, and the downhill jam from the first game. The level design goes hand-in-hand with the trick system, allowing you to put together all unique runs no matter how many times you play the levels. The injection of manuals and switch stance also creates possibilities.
As strong as the gameplay is, a few hitches take it down a peg. Half-pipes runs are hampered by the fact that your skater tends to drift away from the lip of the pipe while in mid-air. This means that you sometimes land in the middle of the transition and fail landings you would have made in the original games. Moreover, the lack of transition animations robs the skating of fluidity and sometimes makes skaters jarringly jump to new railings. The physics and collision systems also sometimes propel you spectacularly into the air.
Adding to these technical problems, one aspect of the original titles that hasn’t aged well is the objectives. Kudos to developer Robomodo for adding new objectives to the levels in the spirit of the original games, but most of these are fetch quests. While I don’t love the crazy objectives in the later Tony Hawk games, having to collect X amount of objects in a level wears thin. Moreover, the menu has a map of all the collectibles in the level – including the secret tape and hidden areas. This undercuts the fun of exploring the levels.
A handful of multiplayer games – Trick Attack, Graffiti, and my favorite, Big Head Elimination mode – are slightly more successful. In Big Head mode you must constantly pull off tricks so your head doesn’t swell up and explode before your opponent’s.
Tony Hawk’s Pro Skater HD recreates the gameplay that made the franchise famous, but to mixed results. It lands the trick, but doesn’t do it cleanly.
The XBLA Summer of Arcade Exception
Tony Hawk’s Pro Skater HD is one of Xbox 360’s Summer of Arcade titles, but it will also come out on PSN later in the summer. We’ll evaluate that version at a later date and publish a separate review if it warrants one. If not, consider this the definitive review.
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