Tomb Raider Review – Old Name, Remarkable New Series - Tomb Raider - PlayStation 3 - www.GameInformer.com
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Tomb Raider

Tomb Raider Review – Old Name, Remarkable New Series

The gaming world has much to say on the idea of reboots and relaunches. They’re the best way to keep a series relevant. Or they’re the death of all things new and creative. Opinions abound, but when a fresh start to an old series is as engaging and exciting as Tomb Raider, it’s best to just sit back and enjoy a brilliant new release on its own merits.

Tomb Raider begins with a focus on narrative and atmosphere, and in a rare feat, maintains that focus for the many subsequent hours. Lara Croft is a young but uncertain adventurer out with a documentary crew searching for a lost island off the coast of Japan. When her ship mysteriously tears itself apart in a storm, she and a small band of survivors are cast away on a dangerous island filled with ritualistic cultists and inexplicable weather events. Whether it’s the opening cave sequence, outrunning a crashing airplane, or tumbling down a whitewater river, the cinematic flair excels at engaging players without taking control away. The story takes a few predictable turns, but it’s easy to forgive as the tale weaves through exotic locales, fun character interactions, and amazing set-piece moments.

Lara is a great lead. Emotional, nuanced voice acting and stellar animation for the character help make her believable, even if that focus on authenticity is at odds with Lara’s seemingly inhuman ability to suffer wounds, falls, stabs, and burns and still marshal on. Even so, few games have managed such a likeable and relatable protagonist, scaling up from vulnerable ingénue to hardened survivalist.

Tomb Raider strikes a near-perfect balance between traversal, exploration, and combat, and it does so by letting players set that balance themselves. While the critical path is mostly linear, stages are large and have plenty of options for shaping gameplay. Like stealth? The game does an admirable job supporting quiet melee kills, enemy distraction, and distant bow shots that send opponents silently tumbling from cliffsides. Want more action? The gunplay is precise, headshots are appropriately rewarded, and mobility is encouraged as you dodge and leap between cover points. Looking for puzzles? Most of Tomb Raider’s best puzzles are set aside in optional tombs, available whenever you want a break from the fighting.

Tomb Raider distinguishes itself from similar third-person action games in two ways. First, a deep system of gear and character upgrades encourages players to go after high XP kills, hunt down salvage, and choose early upgrades wisely. Second, the game allows players to take breaks from the forward momentum of the story and fast travel back into previous locations. Almost all areas include several gear-gated nooks, secrets you might have missed, or hidden treasures and journals that offer insight into the island. In big and little ways, Tomb Raider embraces the joy of discovery, and the player can’t help but be pulled along for the ride.

A big part of me wishes that the game started and stopped with the single-player offering, but that’s not the case. The multi-player isn’t awful, but it feels like a whole different game in everything from the muddy textures of environments to the sloppy feel of the action. Asymmetric matches demand separate objectives for the competing survivors and their island cultist opponents, which are implemented and balanced well. However, the combat feels loose and frantic, and character animation is choppy. Explosions are hard or impossible to detect, and often result in cheap deaths. The interesting idea of platforming during a multiplayer session is hamstrung because it just exposes you to attack. I enjoyed upgrading weapons and unlocking characters, but these systems don’t deviate much from expected standards. Other dedicated multiplayer experiences are more worth your time.

The lackluster multiplayer is absolutely no reason to avoid what is otherwise one of the best action adventures I’ve ever played. Crystal Dynamics has nailed a pitch-perfect new vision for one of gaming’s most recognizable characters, and revitalizes her for what I hope will be many more installments. Whether or not you’ve embraced the previous games that went by this moniker, this is the time to take another look at Lara Croft.

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User Reviews:

  • 7.00
    I'm a year late but thanks to PS+ I managed to play and beat this supposed gem...and I am disappointed. Tomb Raider is a good game for sure with a pretty decent campaign that does a good job of getting rid of the eye candy association with the games and makes Lara more vulnerable (for some overly...
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  • 9.25
    Ok I was never a big fan of the old Tomb Raider games. I felt that Lara croft was a egotistical rich girl that had way to much time on her hands. Not to mention the controls of the old playstation titles were clunky as heck. Square Enix buying out Eidos was the best thing to happen to Tomb Raider. I...
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  • 9.50
    Back in the mid 90s, who did we think of when you heard adventuer, othen then Indiana Jones? That's right Lara Croft. Depending on your opinion of the series, Tomb Raider series has been successful. While they might not be epic or masterpieces, they were still pretty fun, and a closer step for us...
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  • 8.00
    So Tomb Raider was my first time a tomb raider game. When I was playing it I like it was great very fun game the bow was awesome it made me forget Those pistols that you get at the end of the game. Did not see any bugs I think. Over all very good made game look great and play great.
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  • Lara Croft is possibly the most well-known female videogame protagonist in the world, having appeared onto the action-adventure scene a full decade before Nathan Drake. With appearances in multiple games across various platforms, her characterization and the quality of the games has always been a bit...
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  • 9.00
    I was never a hardcore tomb raider fan. i had played the first 2 games occasionally, but at the time, they were not at all my cup of tea; most of the games that only kept my attention at the time were more of the plethora of hardcore first-person shooter games genre that exploded in the gaming industry...
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