The lights are on
Square Enix gave us a behind-closed-doors demo of Crystal Dynamics' Tomb Raider reboot, one that showed off a previously unseen level. The first half of the presentation revolved around the familiar sequence where a young Lara escapes death in a waterlogged cavern -- a scene first described in our Tomb Raider cover story and shown a few days ago at the Microsoft E3 Press Conference.However, things got interesting in the second half of the demo, when a new level of the game was shown, one that takes place in a mountain village. It provided us with a little more of the game's attempt to develop Lara Croft as a character, and also showcased her legendary platforming abilities.The sequence starts with Lara stumbling upon Conrad Roth, her mentor of sorts, locked in a battle with a wolf. The deadly lupine eventually retreats, but not before mauling Roth badly. Lara rushes to his aid, helping him walk closer to his base camp and the campfire.
Things are bad. Roth need medical attention and a radio transmitter he left in the wolves' den. Lara is forced into action and begins platforming over the building in the village to reach the opening to the abandoned mine that serves as the den. Overall, the platforming seems easy and fast -- more akin to Assassin's Creed than the laborious platforming of earlier Tomb Raiders. Weather also factors in, making things more difficult; at one point Lara slipped off a rainslicked fuselage of a crashed plane suspended in the mountain.
After Lara makes it to the highly perched mine, she enters the dangerous den. At one point, she's attack by a wolf and is forced to use one of her arrows as a weapon, an encounter that plays out like a brief quick-time event. Finally, she finds the transmitter and the first aid kit. From there, Lara negotiates her way back down the base camp and minister to Roth's wounds. At this point, the presenter stopped to tell us that base camps serve a purpose in the game, as they are points where Lara can buy new skills and upgrades, craft new gear from salvage, and fast travel to other campsites.Here, we get to see a more emotional side of the game. Roth tells Lara she has to be the one to find and climb the radio tower to install the transistor that might bring them help. As opposed to the quippy Lara of past games, this Lara is unsure of herself and scared but also willing to risk her life to help her mentor. It's a nicely done sequence and helps cast Lara in a more complex light. With this nice end to the demo, I once again came away impressed by Tomb Raider.
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Amazing, the "craft new gear from salvage" sounds especially interesting and I can't wait to see how that works out. It seems like Crystal Dynamics has thought of everything and the game is still over a year away, imagine the finished copy! This is going to be on looooong wait, but I can't wait to see the exciting new things shown meanwhile!
This game is looking stunning. I'm excited to see more.
This game is going to be the bee's muthaf***ing knees.
Sounds like things are shaping up nicely for the new Tomb Raider.
This is going to be great.
Screw those doors, always closed!
wow...gotta pre-order this game!!!
This new Tomb Raider game looks awesome, I think she's more believable and hotter than previous unrealistic Laras. and plus it's an open environment, what's better than that?! :D
I thought there was gonna be a video thats why i clicked on the article thats a bummer.
It's gonna be weird reading these previews without Megan's enthusiasm plastered all over it.
After seeing this game and hearing all about what they're doing, I can't tell you just how excited I am for this.
In the past, never really been a Tomb Raider supporter. I've dabbled in probably every release yet never finished a single one... that is likely to change.
Loved every 1 of the tomb raider games, there were all that little different in there own way... bring something new each time. but in the case of this one, everything is new and im soo excited for the release, just cn't wait