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Titanfall

Comparing Titan And Pilot Controls To Call Of Duty

Before Jason West and Vince Zampella broke off from Activision to form Respawn, the developers revitalized the Call of Duty franchise at Infinity Ward. They set a new standard for precise FPS controls that a host of other shooters mimic. Titanfall is a FPS, and given Respawn’s link to the Call of Duty franchise, comparing how they play is inevitable. Here’s how gunning down massive mechs and high-flying pilots in Titanfall compares to the on-foot gunfights of Call of Duty.

During my hands-on session with Titanfall at Gamescom 2013 in Cologne, Germany, Respawn provided us with a diagram laying out the controls. I didn’t need to look at it once. On the 360 controller left trigger brings up iron sights, right bumper tosses a grenade, Y button swaps weapons, the left analog button sprints, and so on. Call of Duty fans, and fans of FPS games in general, will feel immediately at home with the button configuration. Aiming from the hip or dialing in shots feels every bit as smooth and accurate as in Call of Duty. However, I found the default sensitivity setting less twitchy than Call of Duty, which made aiming in the larger, vertically expansive worlds easier.

Speaking of verticality, the biggest difference between traversal on foot in Titanfall versus a soldier in Call of Duty is double jumping and wall running. Controlling your pilot’s jetpack parkour antics is as easy as hitting the jump button. Wallrunning is performed by jumping alongside a wall. A short sprint along a wall allows you to double jump again, which lets you chain a series of wall runs or land on a rooftop. Your character automatically pulls themselves onto close ledges, which offers some leeway with sloppy freerunning. Controlling a pilot in Titanfall feels very similar to Call of Duty controls in all the best ways, while adding the freeing ability to jump all over the place.

The same control basics translate into piloting Titans. The towering mechs are more agile than your average robot. Titans can’t jump, so the A button turns into a useful dash. Aiming, firing, and reloading your huge weapons is the same, except that the grenade button fires secondary missiles while reloading your primary weapons. Keeping the control schemes nearly identical between pilots and Titans makes the frequent transitions in and out of the tank suits a fluid and fun process.

Titanfall is not just Call of Duty with mechs. The games play similarly at their core, Titanfall's flow of battle, verticality, and story-expanding radio chatter coalesce into a fresh experience. My years of Call of Duty experience translated well into Titanfall, and the experience was made better by it. I can’t wait to invest even more time with the satisfying gameplay when Titanfall hits Xbox One and PC next year.

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Comments
  • That's great to hear. Being able to pick up a controller & feel right at home with the controls will make this experience even better.

  • Looks like another First Person Shooter in a market that is already drowning with First Person Shooters...

  • Basically a call of duty on steroids.  I am done with the CoD franchise but wouldn't mind trying this one out.

  • Cant wait for this game to come out. I already have it pre-ordered and I am jacked to play it.

  • A game that has the exact same gunplay as CoD with mechs that have been in many many games before. Why is everyone saying this is revolutionary and innovative? Is the FPS genre really getting this stale?
  • It looks great graphically, however I am not as excited about CODish game play.  I will get Ghosts for that.  I think Battlefield and Destiny will get my money this upcoming year.

  • Cant wait for its release

  • Good luck, Titanfall.

  • This still looks like a CoD with Big robots, and jumpy jumpy has been added to the shooty shooty part of CoD, but it still looks like a great fps with solid mechanics.

  • Damn, this game alone is making the decision between PS4 and Xbox One hard.

  • I can't say I'm surprised the controls are similar; it's the same developers. Those controls have become the standard for all shooters now.

  • Wish it was a day one title. DR3, BF4, Watch Dogs and AC4 will have to tide me over.

  • I hope it's balanced, unlike Crysis. Because it kinda reminds me of that. And Crysis was really unbalanced IMO.

  • The more I learn about this game, the more I like it. Seem like it's going to be a pretty big competitor in FPS games right out of the gate.

  • I can't wait for Titanfall, it looks amazing!  I am really happy to hear that the controls are very similar to Call of Duty and it will be easy for people to pick it up and play.

  • Cany wait