Before I start this review, I'll give you a little context. Back before GI would have even noted this game's existence, I was following it on ModDB. I've been a fan of this game and for so long that I am even included in the last Special Thanks part of the credits (I'm "Paradigm"). Now, on to the review.

Tiny & Big, is just a great game. The writing is genuinely funny (and not in "oh we're being ironic" or Joss Whedon-y sort of way), the game's performance is fantastic, and the controls are well optimized. The only reason someone might not like Tiny & Big is if they are easily frustrated or need a "Follow" icon on an NPC to lead them through a level in order to complete the game. Tiny & Big does not hold your hand, and like in the case of Dark Souls, it works perfectly.

This isn't to say the game is brutal, it's actually quite an easy going game. Challenges of traversing terrain can be accomplished in the way Black Pants intended, or you can be like me and constantly find alternative solutions that might skip past a puzzle and net you an achievement while you're at it. The game is definitely worth replaying as this game has nearly as many side quests as an RPG, except it lets you find them on your own. Maybe you'll venture through the dark passage and find a way to make it on the other side. Maybe you'll cut down all the pig statues and use their heads to climb up an incredible height. Or you could just repeatedly play the VR challenge rooms hidden throughout the game, testing your skills in inventive ways.

The amount of additional content is a great thing too, because otherwise this would be an incredibly short game. And although you'll probably beat the game's core story in one day, the rest of the collectibles, side missions, challenge rooms, and achievements will keep you busy. If you manage to even get all of those, there's a scoring system that pushes you to use incredibly few cuts and to avoid dying as much as possible. These will be compared to the top online score for the level, and give you something to try for if you just need one more excuse to go through the game's campaign. You can also select levels individually, in case you somehow find one section annoying or just wanted to show off a trick to a friend of yours.

And the soundtrack, oh the soundtrack is amazing. You have control over the music, but the only way to get more songs is to find track tapes in-game. You persistently gain more of them, and the game rarely changes them on you unless for atmosphere, in which case it usually rewards you with a new one to listen to.

The art and writing feel like they were taken straight from a Darkhorse Comics graphical novel, and the story is fittingly weird in the best way possible. This game isn't trying to be a quirky action/adventure story with some appropriate undertones that adults will appreciate. The game's dialogue however is written a bit more cynical than something from Zelda, so parents might want to keep that in mind. However, like Toy Story, it tries to keep the mature references as subtle as possible. Language is barely present, and at worst is "kick [his] ass". It should be noted that on a few occasions though, there is a translation or grammar error. Strangely though, it does work with the otheworldly vibe of the game.

The mechanics are also very easy to grasp, but hard to master. At first, cutting will feel a bit awkward, but as you make your way through the game, it becomes second nature, as does the grappling mechanic. The hardest one to use properly is the rocket, which sometimes is hard to handle (sometimes it'll got to max speed, sometimes it'll barely start at first). These mechanics are all also integrated into the the boss fights, making them a challenge of your response time and knowledge, not by expecting you to learn a series of scripted events.


Few games are willing to make every aspect of their product entertaining. Even less could do so for a bargain price and include one of the best soundtracks in existence. If I haven't made it clear enough, Tiny & Big is a fantastic game.