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Thief's Storied Development May Have Helped The Game In The End
on January 07, 2014 at 05:26 PM
Eidos-Montreal's Thief reboot has had a long and colorful development cycle. Some people have worried about what that means for the finished product, but the team doesn't think its process has been unusual. During an interview at CES 2014, we chatted with Thief's technical art director Jean...
Learn More About The Lockdown Mission
on November 13, 2013 at 12:19 PM
Square Enix and Eidos Montreal have revealed some new details and screenshots for an early level in Thief. In the level, called Lockdown, main character Garrett must make his way toward his hideout in a city locked down in order to control an uprising from the population. Players are able to learn more...
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