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  • Blog Post: Thief's Storied Development May Have Helped The Game In The End

    Eidos-Montreal's Thief reboot has had a long and colorful development cycle. Some people have worried about what that means for the finished product, but the team doesn't think its process has been unusual. During an interview at CES 2014, we chatted with Thief's technical art director Jean... More
  • Blog Post: Learn More About The Lockdown Mission

    Square Enix and Eidos Montreal have revealed some new details and screenshots for an early level in Thief. In the level, called Lockdown, main character Garrett must make his way toward his hideout in a city locked down in order to control an uprising from the population. Players are able to learn more... More
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