At Sony's New York City launch event for the PlayStation 4, we got a new look at Eidos Montreal's Thief reboot. This time, the studio was showing off a mission that takes place prior to our last demo. As importantly, we got a chance to see how the Dual Shock 4's light gem and touchpad interface work.

As Garrett creeps through the streets, he'll want to stay in the shadows. The on-screen light gem is a good way to know if you're exposed or if you're safely concealed.

Eidos has implemented use of the PlayStation 4's light bar to extend the user interface. When in shadow, your controller will glow with a color determined by the console and profile. In the light though, the dual shock 4 is an extremely bright white. This will be effective for those that like to play in the dark.

Additionally, Eidos Montreal has implemented touchpad inventory management. For most platforms (including PC with a controller), weapons will be on a wheel. For mouse and keyboard and Dual Shock 4, they appear in a grid at the bottom of the screen.

The touchpad is used to select the arrow type or other item you're interested in using. As players get more comfortable, they'll also be able to simply tap the cooresponding spot on the pad and push the button in. Items have designated slots to make sure that muscle memory can kick in.

This will be important as players work towards perfect runs through the different levels. At the end of each stage, a ratings screen shows a pie chart split into three regions: ghost, opportunist, and predator. These coorrespond to stealthiness, loot collecting, and combat instances. Things are looking good, and we're excited to play more as the game nears release.

Thief is quickly creeping toward its February 25, 2014, launch date. For more, check out a recent preview and our coverage from April 2013.