The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
The path to change is often full of setbacks and hardships.
Bigby Wolf knows this all too well. It took a murder to alert him to the
corruption surrounding his beloved Fabletown. Then he discovered the tendrils
crawled even deeper, uncovering a prostitution ring run by a figure called The
Crooked Man, who is blackmailing Fables to do his dirty work. What's a sheriff
to do? The Wolf Among Us' finale puts justice in your hands; the decision feels
liberating and impactful, giving you a final mark on Fabletown.
Episode 5 begins with Bigby face-to-face with The Crooked
Man and the members of his crime ring. It is the encounter the season has been
building to, and Telltale makes it an unnerving and interesting scene. The
Crooked Man may sometimes fall into clichéd villain territory, but he works
because you can tell he's always a step ahead of you. The tension is palpable,
and the whole episode I had an uneasy feeling as I watched more Fables crack
under the pressure, making startling revelations about the murder, Fabletown,
and The Crooked Man.
Some minor characters develop further and become more
important. Vivian and Georgie are more candid, and they share a particularly
tragic and touching moment. Telltale also does a great job of fleshing out Nerissa
(The Little Mermaid). Her role makes more sense, and you see the character in a
different light. Despite these developments, I still did not feel a strong
connection to the characters. Deaths didn't strike me the way they did in The
Walking Dead, and I rarely felt conflicted or emotional about my choices. The
one relationship I did care the most about (Bigby and Snow) started to become
less important as the episodes progressed.
The finale does a lot of what's expected, with big fights, a
get-under-your-skin villain, and moments of redemption. This is its biggest problem.
Outside of a questionable, last-minute revelation, it remains a run-of-the-mill
detective story. The episode still does plenty right. I appreciated the revved-up
action, especially after last episode under-delivered. A chase scene brings
some needed adrenaline, and the fight between Bigby and Bloody Mary stands as
one of the best fight sequences Telltale has done.
Your past decisions also factor in (like who goes to the
farm and stays), but Telltale still doesn't make these choices reach as far as they
should. It falls back on the same uncreative method from The Walking Dead; you
listen to people rattle off what you did, rather than witness any meaningful
consequences. The scene is reminiscent of The Walking Dead's disappointing walkie-talkie
man. I was hoping Telltale wouldn't repeat a similar, unsatisfying scenario.
Thankfully, Episode 5 gives you plenty of choices of how
you want things to end. You decide what being just means, and there's no right
or wrong answer. Even when you think everything is resolved, Telltale gives you
one last bombshell to ponder. This twist got me thinking, driving me to replay
certain parts of the story to figure it out. That's the most admirable part of
this finale; Telltale leaves a lot up to your interpretation and values. Maybe
you'll realize you made some mistakes along the way, or maybe you'll feel like
you've done some good. The point is you've been role-playing as Bigby, trying
to fight against the corruption the way you see fit.
Despite all the good parts, the finale is
underwhelming, which sums my feelings about the overall season. It has amazing
moments, but the missteps along the way make them harder to enjoy. I didn't
walk away from the finale amazed, yet I did feel satisfied. Episode 5 ends
smartly, leaving you with something to think about – one last mystery for the
detective in you to examine. If only that last moment wasn't the only one in
the five episodes that made me feel that way.
Email the author Kimberley Wallace, or follow on Twitter, and Game Informer.