The lights are on
When The Walking Dead: Survival Instinct was announced last year, I couldn't help but be excited. How could I not be? The game is all about my favorite character from the show, Daryl, and his not so likable brother Merle. They threw you in - making you search for resources that will keep you alive for a little longer. I started to worry about the game's quality once I saw the developer behind it. Terminal Reality developed it, and they're responsible for the abysmal Kinect Star Wars game. Unfortunately, the zombies aren't very intimidating - making it easy to take out a whole herd of them by simply using your knife. The game definitely has many problems. One of those problems being severe monotony. Fortunately, this game is a bit better than Kinect Star Wars. But that's not saying very much.... The environments are very stale. You'll be fighting through towns, forests, and train yards. They encourage you to explore, but you can only go into a very limited amount of houses. Sometimes while exploring, you'll come across some people who needs help. This is where the side quests come in. One required me to find antibiotics for a man's bitten wife. I searched the pharmacy, and after finding the antibiotics, I'm on my way back. Once I return, I hear a gunshot, It was too late. I wasn't rewarded for going out of my way.... The side quests are very unsatisfying, and shouldn't be bothered with. To get to each mission, you need a car to travel. To use your car, you need gas. Gas in the game is vital. If you're driving (you don't control the car), and you run out of gas, you need to get out and find more. Sometimes your car will breakdown, or your tire will blow. You need to get out and find something that will get you rolling again. It's a nice little distraction at first, but it feels like a chore after the third time. They repeat the environment for these instances as well. It's all exactly the same. Sometimes they'll add more zombies, but all the supplies you'll find will respawn at the exact same place when you come back. It's very monotonous, and I believe the developer did it just to make the game longer. The enemy variety is very, very minuscule, too. You're going to fight the same zombies throughout the entire game. It takes four slow hits for your knife to put down a single zombie. The best way to kill them is to push them, walk around them, and assassinate them. It gets pretty redundant. Some zombies will just stand there and watch you - even if you're just a few feet away. They'll try to walk towards you, but suddenly, change their minds and walk the other direction. When a zombie does miraculously try and kill you, they will try and grab you when they're close enough. This results in a very simple quick-time event. You have to point your cross-hair at the zombie's face, and press the right trigger to attack him. The longer you take, the more health you'll lose. If they're five zombies around you, they will all take turns at trying to grab you. One by one, you can take them all down by doing this quick-time event. Because of this, you're not going to get intimidated, or frightened when you see a large crowd of zombies.