The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Robert Kirkman envisions that his Walking Dead comic series will never end. The core of the story is about the perpetual existence of people in a world of moving corpses. The Walking Dead isn’t the quick slice of post-apocalyptic life that is on display in most zombie fiction – it’s a long form exploration of a zombie future. Events that occur in early issues of the comic shape the course of the series years later. The story in Telltale Games’ adaptation will conclude after five episodes, but the developer has remained faithful to Kirkman’s core concepts. These character’s lives have fundamentally changed, and events that occur in Episode 2 will shape the remainder of the series.
Starved For Help picks up three months after the events of the Episode 1. Lee and his crew have hunkered down in a roadside motel. They eek out an existence, but food is running scarce. The only thing keeping this eclectic group of survivors together is the need to survive. This delicate group dynamic is pushed to a breaking point when a couple of strangers stumble upon the motel and offer to trade food for gas. Lee follows his new acquaintances back to their farm, and slowly discovers that these new allies have a dark secret that threatens the livelihood of his group. Episode 2 presents a chilling standalone story, and does a good job of setting up a larger threat that Lee’s group will have to confront in later episodes.
Players see some payoff for all the choices they made during the first episode. Telltale continues to push players towards tough decisions, forcing them to side with one character over another. Characters I didn’t care for in the first episode began to grow on me this time around, and characters with whom I had previously sided made it difficult to continue to stand behind them. I’m fascinated with how the narrative evolves around me as I interact with these characters, and I hope Telltale can hold this fracturing story together as it piles on more and more players decisions in later episodes.
While Episode 2 adds to The Walking Dead’s overarching narrative, don’t expect any dramatic gameplay changes. If you haven’t read my review for Episode 1, check that out here, because many of my problems with the game’s first episode shamble forth to Episode 2. Starved For Help is relatively straightforward. The levels are linear, and its environments aren’t worth exploring since there is rarely anything exciting to look at or discover. Many of the puzzles are examples in adventure game puzzles 101 – you collect an item then use it on the section of the environment that blocks your progress. The puzzles in the first episode didn’t pose much of a challenge, and the puzzles in Episode 2 are equally mundane.
The Walking Dead remains a narrative-heavy experience. Thanks to the unique art style, I often felt like I was watching a motion comic instead of playing a game, but as long as the game’s narrative remains strong, I don’t mind. I just hope later episodes can be as creative with the gameplay as they are with the story.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.