Telltale’s Short Trip Is Worth Taking - The Walking Dead Episode Three: Long Road Ahead - Xbox 360 -
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The Walking Dead Episode Three: Long Road Ahead

Telltale’s Short Trip Is Worth Taking

At the beginning of The Walking Dead Episode One, Lee Everett was on his way to jail when a zombie shambled across the highway and sent his police car careening off the side of the road. Lee thought he was headed for a life of cement floors and barred windows, but in the blink of an eye, everything changed. That’s an apt metaphor for the latest entry in Telltale’s apocalyptic adventure series. Episode Three is a chain of events that irrevocably alters the lives of Lee and his fellow survivors.

By the end of Episode Two, Lee and his compatriots have transformed a roadside motel into a home. A family of hicks with a taste for blood temporarily threatens their safety, but after Lee deals with that immediate hazard, a more ominous threat looms silently over this band of survivors. This threat surfaces in Episode Three, but not in a way you would suspect.

The Walking Dead’s cast of characters continues to clash, betray, accuse, and fight one another. This volatile group dynamic is partially what makes this series so engrossing. Walking Dead Episode Three is a well-crafted emotional roller coaster; at points in the game I’ll found myself hating one or more of the characters, but 10 minutes later, I couldn’t help but sympathize with them.

The Walking Dead’s story also revolves around player choices. I don’t feel like any of my choices have drastically altered the overarching direction of the story, but it’s thrilling to see decisions I made in earlier episodes resurface and add some color to Telltale’s narrative.

The storytelling is so engaging that it almost makes up for The Walking Dead’s lack of gameplay. This series is story-heavy, and nothing has changed with Episode Three. If anything, this episode has a diminished focus on puzzles and exploration. Episode Three is well-paced; you have time to breathe and appreciate the story before the action picks up again. After a dramatic story sequence you’re usually shuffled off to find a certain item or solve a simple puzzle, but I wish these puzzles were a little more involved or creative. You track down clues to uncover who is raiding the camp’s supplies, or rummage around an abandoned train in order to start its engine, but these moments are little more than item hunts. Once you’ve found the key item, you unlock the next chapter of the story.

Episode Three’s biggest problem might be how it handles its action sequences. This episode ramps up the action a bit, and this fits well with its story, but Telltale’s approach to combat doesn’t work during frantic brawls. Zombies shamble forward after the cursor moves over them, so in the split second it took me to move my thumb from the analog stick to the face buttons, my target would sometimes move out from under my crosshairs. This janky combat system resulted in a few cheap restarts.

These complaints don’t ruin Episode Three, but I hope they are addressed and that Telltale changes its approach to action before the release of Episodes Four and Five. The gameplay has some rough edges, but as an interactive story, this is an experience that shouldn’t be missed.

[Catch up on what you missed by reading by reviews for Episode One and Episode Two.]

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User Reviews:

  • 9.00
    There we a lot of glitches that shouldn't be there and made it a little difficult at times but the 3rd episode is still great. I loved it even though some parts were in need of some more time in the testing lab. I am always impressed with Walking dead game and I did not see some of the twists that...
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  • 9.00
    Even more gritty and raw than the first two episodes, and it also added a little bit more in the way of pacing that I really enjoyed. It can't be TWD without that underlying senese of urgency and desperation that put you on edge the way Resident Evil USED TO!
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  • To say that The Walking Dead's third episode, Long Road Ahead, had a little hype around it's release is a massive understatement. After rumblings of just how far Episode Three would go in trying to make the player feel shocked and truly question the choices that they make, Telltale Games had...
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  • Please note, I am reviewing the PC version of The Walking Dead: Episode Three In the first two episodes of The Walking Dead, we as players get to meet all these different characters, and get to fall in love/ learn to hate each and every one of them. In episode three this is no different, and in fact...
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