It's all come down to this. After 7 months of following our group of survivors through Hell on Earth, watching their relationships blossom and wither, and making the tough choices no one wants to make, the end is finally here. And it will rip your heart out.

I find myself having a hard time finding the words to accurately convey just how I feel about this game. There have only been a few games that have left an impact on me, but I don't think any can even come close to The Walking Dead. Throughout the series, we've had to watch and experience pretty powerful moments. After watching the final moments unfold and going through the end credits, I couldn't help but just be left speechless and shedding tears.

Like my reviews of the previous episodes, this is going to be on the shorter side, but it's not just because going over topics like the graphics and controls would just be monotonous. That's all basically the same as the other episodes, although the technical issues on the PC were thankfully toned down for this final episode, at least for me anyway. No, the real reason is because going into too many details for this episode would just spoil the experience for those who haven't played it, even without going into spoilers. All you really need to know is that you are going to see a lot of death, and you are going to have to make some extremely brutal choices.

Speaking of which, I need to talk about choices and there overall effect on the game. In case you don't know, The Walking Dead has a choice system that, depending on what you choose, tailors the game experience based off your choices. When it comes to adding layers to characters and dialogue, choice does indeed have an impact on the way the dialogue plays out. But when it comes to changing the overall experience, this is something your choices really don't effect in the long run. Events typically play out like they would no matter what, usually only changing a few things aesthetically. I understand that when it comes to trying to write out branching stories based off choices, it would be an extremely complex task that I know I wouldn't have the patience to do. It does, however, make the feeling of choice come off as just more of a gimmick than anything, which is disappointing. That being said, the choices still make an emotional impact since they do influence the way characters talk to and treat you, which paired with the great writing and moments in the game make for an extremely satisfying experience.

The one thing I will add for gameplay is that this episode has very little of it. The times that you do take control of Lee, it's usually to do a straightforward task, which might disappoint some. Then again, if you've played all the way to Episode 5, you already know that you aren't playing the game to do puzzle solving, which in the end only would've hurt the flow of the episode if it was included. Most of the conversations that play out are more somber and sometimes even chilling in tone, with characters starting to lose hope as more and more things start to get worse as they try and keep their group together to survive. This final chapter is very conversation driven, and with how most of these scenes play out so fantastically, that's not a detriment in the slightest.

After waiting 7 months to reach the conclusion, the season finale and the overall first season of The Walking Dead: The Game doesn't disappoint. I've made a lot of bold statements when it comes to my reviews, and I wont be any different here. Telltale Games has crafted not only what I believe to be the hands down Game of the Year, but have also set a staple for storytelling in gaming. If people believe that storytelling cant be done as well in gaming as it is in movies and TV shows, show them The Walking Dead: The Game, an emotionally draining, yet utterly satisfying experience that has set a new standard in adventure games and storytelling alike.