The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
abundance of zombies in entertainment, surprising people with the undead is
challenging. Blood is shed, fragile mental states break, lives are lost, and
somehow people press on despite the worst of circumstances. Telltale's The
Walking Dead has tried to make things feel different by focusing its zombie adventure
on relationships, making tough choices, and allowing the player to role-play
different characters. A New Frontier continues these efforts, and they usually
work, but sometimes déjà vu creeps in, making scenes less impactful. You can
only see so many deaths and safe havens before it all feels the same.
one, we took control of Lee Everett, a man who formed a touching bond with a
little girl named Clementine. Season two allowed us to step into Clementine's
shoes and experience the situation from a child's perspective. Telltale's third
season puts us in the role of Javier, a man whose life has been on a downward
spiral, with Clementine becoming more of a sidekick in his journey. In many
ways, A New Frontier is about the mysteries surrounding the pair, and that's
how Telltale keeps you intrigued.
The opening two
episodes set the stage for the new adventure. They have everything you've come
to expect from The Walking Dead: shocking deaths, intense betrayals, and
split-second decisions to second-guess. Ties That Bind mostly focuses on
familial bonds - the risks we take for the people we love and how far we're
willing to go to put another's life above our own. The story begins with
background on Javier, who comes home after taking a wrong turn in his life, but
Telltale keeps the secret lingering as to exactly what happened. Then time skips
ahead to Javier on the road with his niece, nephew, and sister-in-law, fleeing
from a large swarm of walkers. Javier is a likeable protagonist; you can tell he
cares about his family and will do whatever he can to keep them safe. However,
we don't know the secrets that lurk in his past. He reminds of me Lee in that
way - something feels inherently good about him, but you know he hasn't lived a
has flashback sequences which slowly provide more information about the past,
including Clementine's. At the end of season two, she could end up in three
different scenarios depending on your choices. These choices are addressed in
the flashbacks, allowing you to see what's happened to Clementine since we last
saw her. I won't spoil anything, but Clementine has definitely seen some hard
times, and she's a different person because of it. I enjoyed this character
development, as it's clear the apocalypse has taken its toll on her over time.
However, I wish my season two ending choices mattered more than they appear so
Clementine and Javier meet, they get in bigger trouble when they encounter a
dangerous and mysterious gang. The plot kept me invested enough, despite some
eye-rolling scenes (like when Javier and his sister-in-law smoke pot while the
kids are asleep). Be prepared for a slow drip of information; the plot setup
takes awhile, but it makes the bigger reveals pay off later.
played previous seasons, you know what to expect from Telltale's gameplay. QTEs
execute all melee actions, and you need to aim your gun and click a button to
fire at zombies. Searching the environment for objects to solve problems and
chatting with characters to build relationships remains a big element. To
Telltale's credit, searching is a lot better thanks to the interactive objects
standing out better. I never felt like I was wandering around aimlessly just to
find the next object to advance the plot. The best choices still come when
you've got very limited time to respond, causing you to second-guess what
you've done in the heat of the moment, especially when your options are to try
to talk it through or reach for your gun. I was constantly juggling the feeling
of wanting to be peaceful, but worrying if I didn't strike first, something
even more awful would occur.
complaint is that some dialogue options don't lead where you intend them to.
For instance, I chose to stand up for a certain character, but that led to Javier exposing one of that person's secrets and straining the relationship.
It may add unpredictability, but it's a problem
when characters act the opposite of what you intend.
Everything leads up to a hell of a cliffhanger,
making me intrigued to see what happens next. I just hope Telltale doesn't
disappoint with its result, as in the past some of the cliffhangers have had
unsatisfying resolutions, not altering the story as much as I expected. While
some things remain predictable, like needing to constantly look for resources
or evil people showing up at the worst times, Telltale does a good job with its
reveals and twists. As long as they continue to lead to interesting places, I'm
on board for the rest of season three
Email the author Kimberley Wallace, or follow on Twitter, and Game Informer.