The lights are on
We didn't see any new content for The Order – which is regrettable – but that's not the main thing that I took away from the short demo I played of the game. The expectations of quality from a first-party title are always higher simply because, of any other developer, they are theoretically in a better position to make use of the system. In the case of this title and its developer, Ready at Dawn, that advantage is clear in its graphics and blending of gameplay with impressive cinematics.
I played a segment in the first third of the game where Igraine is pinned down in some warehouses by the Rebels of Whitechapel. A wounded constable, who is not a knight of The Order, is lying unconscious in the street. Playing as Galahad, I arrive, take some cover, and take out the Thermite Rifle. The Thermite Rifle is most effective when you use its primary and secondary fire functions together. The primary (R2) shoots rounds made of an aluminum iron oxide compound, but they don't do a lot of damage. The best way to make them count is by using the secondary fire (R1) to send out an ignition flare. This sets off the dust clouds created by the impact of the compound, burning anyone in the vicinity.
Using the Thermite Rifle, I take care of some rebels taking cover in the windows and balconies on the opposite side of the street. When the coast is clear and after a short cutscene, Igraine and I move forward to pull the constable to safety. Before we can do so, however, more rebels start firing on our position. This not only changes the gameplay camera to a more a tighter, almost over-the-shoulder view, but it also gives a glimpse of the effectiveness of The Order's transitions from cinematics into gameplay.
Apart from a slight pause between the two, there were a couple of times in the demo when it was almost imperceptible when a cutscene ended and when gameplay began. That's not to imply, however, that the cutscenes themselves were stiff or uncreative. Quite the opposite, in fact. The game uses little touches like camera shake to help draw in the player. Similarly, the voice actors do a good job breathing life into their characters.
Once our entire party reaches the safety of a nearby warehouse, Percival reaches for vail at the end of his necklace. In it is Blackwater – the mysterious liquid which allows the knights to live much longer than the average person, and which gives them healing powers. Percival takes a swig to instantaneously heal a gash on his neck. Unfortunately the wounded constable, who cannot benefit from the substance, is dead.
We make our way out the back of the warehouse into more alleys where we're ambushed again by more rebels. The ensuring gameplay is your standard find-cover-and-shoot sequence highlighted by our ability to slow down time momentarily to zoom in and take some more precise shots. After making our way to the end of the alley, our demo ends. It wasn't the longest or freshest demo we've ever played, but it did give us confidence that The Order could be the kind of first-party title that makes the console sing.
For more on the game, check out some of the stories from our cover story hub.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
Don't really care, waiting for ND masterpiece.
Kinda surprised their showing this right before e3.
I really want to play this.
I'm really excited to play this in 2015.
Thanks for the info. Been following this one along as it looks interesting.
My Game play time is limited, and I milk each title I pick up for all it is worth. Nice to see that this may be a good PS4 purchase.
=I love the Thermite Rifle! It reminds me of the LEWIS heavy machine gun from WW1
Looks good but if there is not a strong script or any game innovation I will most likely pass. I find it hard to keep playing the same game over and over again. The next generation needs to bring fresh innovation to keep things interesting or its just great looking re-hash of everything else.
I have a very mixed opinion of this game. It has the potential to be great, but action segments appear to be simply cover and shoot sections. The storyline seems fresh, which is a huge plus, but that doesn't necessarily make up for poor gameplay. I have big expectations for this game, and this studio since they might be a new Sony exclusive company. I plan on getting this game, but will be paying close attention to new announcements and videos.
I still find it thoroughly disappointing that they'd create such great world-building and then they'd waste it on a linear shooter. Well, I suppose shooters sell.
A stunning look at a delayed game... Bwhahaha.....