The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
The Lego Movie focuses on a society dictated by government and big business. Citizens are spoon-fed the same music, television shows, and overpriced beverages. These people gleefully swallow it all up, never once considering alternative options. The thinkers and dreamers who can make a difference in this world, and perhaps teach others how to unlock their individuality, are hunted and silenced by the powers that be. Under this rigid infrastructure of conformity, people’s lives move like clockwork, repeating the same steps every 24 hours.This formulaic reality is a good home for The Lego Movie Videogame. This experience is built with the same set of instructions used to create over a decade’s worth of Lego games. While the Lego games are skinned differently each time, the act of smashing bricks and scampering to collect all of the loose studs hasn’t changed a bit. Neither has assembly, the search for Red and Gold bricks, or the heavy reliance of using character-specific moves to open up new passages. Developer TT Fusion falls back on the series’ tropes in this entry, and that’s okay. Much like Emmet, the film’s protagonist and the poster boy for obedience, Traveller’s Tales’ classic gameplay formula can surprise you, entertain you, and is periodically capable of amazing things.
All 15 levels are expertly paced and designed, and don’t lean too heavily on using each character’s unique powers to progress (like Lego Marvel Superheroes so frequently did). Repetition is rarely a problem, either. A few stages offer exciting deviations from the standard Lego formula, such as beautifully illustrated freefall sequences and the chance to play as the lumbering pirate Metalbeard – which is every bit as fun as I hoped it would be. Secrets are much easier to track down than the most recent crop of Lego games, especially in the hub world, which is divided up into five moderately sized zones. After completing the game, I managed to get all of the Red Bricks in around an hour, and also unlocked all 90-plus characters in that time. Character classes once again tap lasers to destroy gold bricks and rockets to level silver, and don’t offer too many surprises outside of Benny, the energetic spaceship builder voiced by Charlie Day from It’s Always Sunny in Philadelphia. Benny’s interaction with the world is to hack computers by playing a time-consuming and dull variation of Pac-Man on them. Many of the characters are also “master builders” capable of dismantling three objects and turning their parts into a useful object. There’s no gameplay involved here other than highlighting the three items with a cursor and watching the transformation.
This video game adaptation expands sequences seen in the motion picture, but does a lousy job delivering its story. It plays out more like a selective highlight reel than a flowing narrative. Big, crucial plot points are not included, and while the game supplies hilarious new moments and jokes for many of the characters (especially Vitruvius), the humor and cameo appearances are mostly absent.Before you even consider playing it, make sure you see the movie. The gameplay stands on its own, but to truly enjoy every facet of this experience, context from the film is needed. TT Fusion followed instructions to create this game’s foundation, but the art on top of it is the work of master builders. The visuals are a surprising hook in this Lego entry.
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