<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Legend of Zelda: Spirit Tracks - Nintendo DS - All Comments</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#156995</link><pubDate>Fri, 08 Jan 2010 02:12:11 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:156995</guid><dc:creator>minuteman 76</dc:creator><description>&lt;p&gt;i played it its fun but train isnt as good as excpected.everyything else is on par though&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=156995" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#91108</link><pubDate>Mon, 23 Nov 2009 04:15:47 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:91108</guid><dc:creator>Fox</dc:creator><description>&lt;p&gt;This game looks like a must buy, I simply cannot wait. The story is following Phantom Hour glass and Wind waker Right?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=91108" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#86392</link><pubDate>Thu, 19 Nov 2009 01:56:23 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:86392</guid><dc:creator>Ziraz</dc:creator><description>&lt;p&gt;This seems like it will be an even better gaming experience than Phantom Hourglass by far. All this new news coming out about it just makes me that much more excited about it and how fun it will be to play it. I am hoping it will be a wonderful gaming experience and so far all signs are pointing in that direction.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=86392" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#85010</link><pubDate>Wed, 18 Nov 2009 09:19:49 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:85010</guid><dc:creator>Victor Alicea</dc:creator><description>&lt;p&gt;once again intendo comes up with a storyline that makes sense,Bravo GI and Bravo Nintendo&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=85010" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#80686</link><pubDate>Sun, 15 Nov 2009 17:05:48 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:80686</guid><dc:creator>CapCash9</dc:creator><description>&lt;p&gt;Looks like pretty weird-cartoony graphics but the gameplay looks very fun. I&amp;#39;ll have to look into this game. Thanks for the post.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=80686" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#79544</link><pubDate>Sat, 14 Nov 2009 11:56:07 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:79544</guid><dc:creator>Matt &amp; KK</dc:creator><description>&lt;p&gt;Thank goodness you don&amp;#39;t have to repeat parts of the main temple. I had a lot of fun with Phantom Hourglass, but that part was a drag. I am glad to see it done away with. I think their goal for that was to challenge players with getting better time, but it jst doesn&amp;#39;t hold up in an action RPG, it weighs it down.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=79544" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#79425</link><pubDate>Sat, 14 Nov 2009 06:26:48 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:79425</guid><dc:creator>Josipuddles</dc:creator><description>&lt;p&gt;This game is gonna be amazing!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=79425" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#74942</link><pubDate>Wed, 11 Nov 2009 01:36:09 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:74942</guid><dc:creator>dbull620</dc:creator><description>&lt;p&gt;Same controls as Phantom Hourglass? &amp;nbsp;Dang it... looks like I&amp;#39;ll be passing on this one then. &amp;nbsp;Why oh why can&amp;#39;t Nintendo give people the option to use the directional pad while using the stylus to use your sword and other weapons? &amp;nbsp;Rolling could be done with a press of the L button. &amp;nbsp;I mean really, would that be so hard to implement that option into the game? &amp;nbsp;Just do that one thing Nintendo and I&amp;#39;ll pick this one up.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=74942" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#73702</link><pubDate>Tue, 10 Nov 2009 01:34:20 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:73702</guid><dc:creator>hmacpack17</dc:creator><description>&lt;p&gt;im not really into zelda, but the graphics are terrible, and I really dont get the storyline at all.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=73702" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#73513</link><pubDate>Mon, 09 Nov 2009 23:12:17 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:73513</guid><dc:creator>Rick</dc:creator><description>&lt;p&gt;Wind Waker was the best&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=73513" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#73404</link><pubDate>Mon, 09 Nov 2009 22:02:27 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:73404</guid><dc:creator>omega123</dc:creator><description>&lt;p&gt;im probly not gonna get this gaem&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=73404" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#73138</link><pubDate>Mon, 09 Nov 2009 18:35:10 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:73138</guid><dc:creator>Vote 4 Pedro</dc:creator><description>&lt;p&gt;Never mind, I see my answer. &amp;nbsp;Dang...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=73138" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#73136</link><pubDate>Mon, 09 Nov 2009 18:34:40 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:73136</guid><dc:creator>Vote 4 Pedro</dc:creator><description>&lt;p&gt;It sounds interesting, but does anyone know if it&amp;#39;s still touch control for Link? &amp;nbsp;Though Zelda&amp;#39;s controls sound pretty concise, I won&amp;#39;t enjoy this game very much if I&amp;#39;m still stuck with tapping enemies to slice them.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=73136" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#73119</link><pubDate>Mon, 09 Nov 2009 18:24:45 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:73119</guid><dc:creator>Jeff Akervik</dc:creator><description>&lt;p&gt;Can&amp;#39;t wait...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=73119" width="1" height="1"&gt;</description></item><item><title>re: How Zelda Enters And Interacts With The World Of Spirit Tracks</title><link>http://www.gameinformer.com/games/the_legend_of_zelda_spirit_tracks/b/nintendo_ds/archive/2009/11/06/zelda-teams-with-link.aspx#72655</link><pubDate>Mon, 09 Nov 2009 04:42:42 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:72655</guid><dc:creator>Ben Deckert</dc:creator><description>&lt;p&gt;It seems like a very brave, new adventure for the famous franchise, but when you mention that he&amp;#39;s never really had a partner, (not to be a complete critic about it) I was immediately thinking Navi and maybe Ooccoo from Twilight Princess. Whatever, I realize the point you were trying to make, but I also wonder if Zelda will be necessary to unlock traps or solve puzzles. Now that would be interesting. But, I doubt that she&amp;#39;ll play a role more vital than telling you what to do every 20 seconds (NAVI).&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=72655" width="1" height="1"&gt;</description></item></channel></rss>
