The Legend of Zelda: Skyward Sword is by all means a good game. There are a couple of flaws it has however, which are what keep me from agreeing with Phil Kollar of Gameinformer. First off, it feels to short. Maybe it’s because I was coming off of my Skyrim high when I played it, but 32 hours didn’t seem like enough. The game starts you off with six hearts instead of the traditional three; that made me feel like I missed out on three dungeons right there. Also, you don’t get any more than eight items in your items pouch. That hurt. One of my favorite parts about Zelda is all the cool items you can get. In Twilight Princess, the item wheel started out small, but got bigger than eight items after a while. My other complaints with Skyward Sword are the graphics, constant re-calibration, and you can’t save anywhere you want to. When it comes to graphics I know the Wii has its limitations, but I even went out and bought some component cables and the edges still looked jagged. I had to re-center the aiming often, because no matter where you are pointing the remote, it assumes that you are pointing it at the center of the screen every time you pull out your item. The saving system is a pet-peeve of mine, but it doesn’t really get in the way of the game. Link has to find these bird statues before he can save it, kind of like in Majora’s Mask.


Now onto the good parts of the game. The items you do get are sweet. My favorite of the newbies is the whip. It’s fun to Indiana Jones it for a while in Zelda. The Sword play is awesome. When Eji Anouma announced that the series won’t be going back to the standard button to swing the sword, I rejoiced. If you ever wondered what it would be like to hold a virtual sword, this is it. Although, you can be too fancy with it; what it boils down to is you’re able to swing in 8 different directions; up, down, left, right, and the diagonals, or you can stab. This is what a lot of the enemy types are based around. The puzzles are simple, yet brilliant, especially the time crystals concept. The boss battles are off the chain, one of them even has the entire dungeon itself involved in it. However, you do run through the same areas a couple of times, some may like this and compare it to Metroid. I didn’t like it, it made me feel like Nintendo cheaped out a little on level design, but it didn’t ruin the fun. Also, the story line pretty much sets up for every Zelda game ever. While it wasn’t mind blowing, it did satisfy me to learn about how everything started.


Overall, it’s a good game, but Twilight Princess was better. I’m sure that Nintendo’s already started working on a Zelda game for the WiiU and I can’t wait to see that. I think that Skyward Sword will go down as the “Super Mario: Sunshine” of the Zelda series. By that I mean, they tried some new stuff; new mechanics, new looks, but overall, it’s a solid entry to the series and there is much fun to be had.