The lights are on
The Legend of Zelda: A Link Between Worlds comes to the 3DS on November 22, and when it does, Zelda fans will be tackling the game's dungeons in a new fashion.
At today's Nintendo Direct presentation, the company announced that gamers will be able to approach dungeons in any order they wish – a change for the series.
Accordingly, you'll be able to purchase the necessary items for the dungeons like the boomerang, hammer, etc. from the start of the game at Ravio's shop. Naturally, you won't be able to buy everything as soon as you walk in the shop, so you'll have to consider how you want to tackle the dungeons and plan accordingly.
Nintendo posted an image of Ravio's shop on the Miiverse a few days, prompting many fans to note the similarities between Ravio and New Super Bros. U's Nabbit, but Iwata said the two are separate characters, offering the image below.
For more on the game, take a look at Dan's hands-on impressions.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
This looks so amazing! I'm not sure of what to think of the new Zelda gameplay-style yet, but i'm so excited to play A Link Between Worlds!
I like that change of pace. I know I'll be tackling this game multiple times, so this is a coll chance to try out different dungeon orders.
My most anticipated title of the year! It's looking really good, and I'm loving the art style even more after this latest trailer.
I swear we already knew the 'choose your own dungeon' bit...but, it could have just been one of the rumors flying around the community...
In any case, this game is starting to look less soulless. The characters look dynamic, at least. It's looking less and less like a paint-job on ALtTP, which is what I feared the end product would be.
:D Dampe! This game is looking great. I'm glad I have it pre-ordered!
lol, same launch day as the xbox one ><
Im so glad I bought a 3DS in January. Nintendo has been giving me so many awesome games this year! :P
sounds good. I still hope the dungeons house a few surprises in terms of items though. Formulaic or not, it was still satisfying to enter a dungeon and discover a new item.
Majora's Mask did it the right way. It had you find the item required to access the dungeon before the dungeon, and another item inside the dungeon to continue through it. Both were used in tandem to complete the dungeon. It was the best of both worlds.
The black triforce makes me think there will be dark link in this game.
Sounds cool, but I just hope it won't end up where you've practically gotten to the end of a dungeon only to find out you don't yet have the right equipment to get through it all the way. That would be frustrating.
That's an interesting way to do it, I was wondering if they were going to do that in Zelda Wii U. I guess this is the way of testing the waters with it.
I am not a fan of this at all. I really don't think I'll enjoy having to enter a dungeon, progress to the point that I figure out what item I need, go back to the shop, "rent" (what?) the item, and then go back to the dungeon to complete it. I understand that Nintendo wants to rethink its series' conventions and figure out new ways of doing things but this is definitely a step in the wrong direction. The sense of excitement while moving through the early parts of a dungeon, wondering what the item will be, is one of the best things about Zelda; they've now taken that away.
I love the art style in this one, it's so clean feeling.
I wonder if the "purple rabbit character" motif will now be repeated in all Nintendo games, to signal the "easy" path through the game?
Nothing against it, mind you - I don't really care how people play these games. Besides, for SOME people (like blind gamers), stuff like this can really help them enjoy the game (Heart-warming story time: www.nintendolife.com/.../say_what_you_will_about_nabbit_but_hes_helped_a_blind_girl_enjoy_games). I just think it IS an awfully big coincidence for Nintendo to go with the purple rabbit look again to signal the "play how you want" route.