Sakaguchi’s Third-Person Cover RPG Comes To America - The Last Story - Nintendo Wii -
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The Last Story

Sakaguchi’s Third-Person Cover RPG Comes To America

Hironobu Sakaguchi is a well known name among RPG fans, serving important roles on classics like Final Fantasy 1-6, Chrono Trigger, and most recently Lost Odyssey. His next entry into the world of video games is The Last Story.

It’s a strange amalgamation of classic RPG tropes, with influence from western games like Gears of War and Assassin’s Creed. Combat is real time mixing together magic, melee, and third-person shooting with a bow and arrow. Sakaguchi wanted to remove the turn-based element of RPGs, but still retain the tactics and thoughtful combat.

My demo began with Zael, The Last Story’s protagonist, entering a cavern with a few enemies scattered about. There was a woman with Zeal who was talking to him, which is atypical for a Japanese RPG. Usually conversations and character development is relegated exclusively to cut scenes, but this woman was talking about the specific fight, and even making references to elements of Zael’s character. Having these sort of conversations outside of cutscenes lends a much better sense of genuine character interaction. I felt like Zael and this woman knew one another, rather than just two soldiers who speak when the storyline requires interaction.

When the battle began, Zael took cover behind a convenient rock, which was odd considering none of the enemies had long range weapons, and Zael was carrying a sword. The idea behind taking cover isn’t necessarily to avoid gunfire, but rather to dislocate yourself from the fight to work out tactics. You are able to direct your partners, like telling your magic user what to cast by pausing the game and going into Command Mode, and you have to make sure to protect them while they work up their magic. You can do this by just intervening with attackers going after magic users, or activating Gathering Mode, which will cause enemies to shift their focus to you no matter what they’re doing.

In another battle I was shown, Zael snuck up to a battle without alerting anyone. He took cover behind another convenient rock and commanded his magic user to destroy the gigantic stalactites above the enemies so that they would come crashing down. Once the command was set, everyone waited patiently in cover while the magic user prepared his attack. A little counter appeared on the corner of the screen, and once it hit zero and everything came crashing down, Zael pulled out his bow and arrow and began firing on a few extra enemies who were out of the danger zone of the falling rocks.

Everything about the character’s clothing and armor is customizable. You can change the color of everything, and even set your armor to be invisible so you can retain its attributes and still get to check out your characters shirtless upper torso.

After the demo concluded, the representative at Xseed told me about the humor throughout the game. There is a gigantic city and you can knock over baskets of fruit to cause random pedestrians to slip and fall as if they are walking on marbles. You can also equip the prank banana to your crossbow and fire it the feet of random passerbys causing them to trip and fall.

The game is shorter than the average Japanese RPG coming in at around 25 hours. The developers wanted to try to condense their game as much as they could to avoid extraneous, unnecessary fluff. The game also takes absolutely no advantage of the Wii’s motion functionality in any way. You can also use a classic controller, and camera control will be relegated to the second control stick. Unfortunately, you won’t be able to play the game with a GameCube controller.

Keep an eye out for The Last Story to finally come the United States this summer.

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  • Digging this combat, I always preferred real-time than the slow paced systems of older FF games.

  • Fun looking jrpg, its on my watch list
  • Of course the nintendo is not making this for anything else but the wii which is crap.they would make more money with multi plate games.
  • Still sounds good. I'll be waiting to check out some reviews, but this is probably a buy.

  • Finally, I've been waiting for this game to come stateside. ^_^
  • 'The Last Story' ... 'Final Fantasy' ... synonymous phrases.
  • Hmmmm... This or Xenoblade?
  • Oh the wii.

  • Now I just have to beat Xenoblade.

  • I miss the days when Sony got games like this...
  • Ah yes, female "armor" lol. This does look interesting.
  • I will keep this on my radar. Looks like fun.

  • I'd love to play this and Xenoblade but I don't have a Wii and have no intention of ever buying one. Seriously, who puts a jrpg on the Wii? Maybe I'll get to play them if I end up buying the Wii U in a couple years.
  • This is high up on my list of video game priorities, but there are other games ahead of this, so I'll probably get this used.

  • I cant wait for TLS to come out.

  • Wow, this sounds great! Incidental dialogue? Shorter length for a more focused story? These are things that I've practically been begging for JRPGs to make use of. And the real-time combat sounds great too. I really wish this game had come to 360 like the other Mistwalker console games since I don't have a Wii anymore. I might just buy it and rip the ISO so I can play it on the Dolphin emulator. This game sounds too good to miss out on.
  • Too bad this game is only coming out for the Wii. It looks really good.
  • They have doomed themselves for putting this out exclusively on the Wii. They probably won't even sell enough to recoup the cost of localization.
  • Oh ok the combat sounds good

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